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Eyes in the Dark on Cloud City

    Deck ID: 9435

    Author: Hartman "Moff Hart" Andersen

    Title: Eyes in the Dark on Cloud City

    Side: Light

    Date Published: 2000-08-13

    Description:
    Cloud Cars with drains from reserve deck in the dark.....makes for some fun.

    Rating:
    4.0

    Cards:

    'Starting(5)
    Quiet Mining Colony/Independant Operation
    Bespin
    Cloud City Guest Quarters
    The Signal
    Maneuvering Flaps

    Locations(7)
    BespinCloud City
    Clouds x3
    Cloud CityDowntown Plaza
    Cloud City Casino
    Cloud City Platform 327

    Characters(21)
    Luke Skywalker
    Obi-Wan with Lightsaber
    Lando With Blaster Pistol
    Chewie With Blaster Pistol
    Leia With Blaster Rifle
    Han With Heavy Blaster Pistol
    Kebyc x2
    Tibana Gas Miner x4
    Pucumir Thryss x2
    Wedge Antilles
    Yoxgit
    Leslomy Tacoma
    Sergeant Edian
    H'nemthe x2
    ASP-707

    Starships(6)
    Z-95 Bespin Defense fighter
    Millenium Falcon
    Gold Leader in Gold 1
    Red Leader in Red 1
    Spiral
    R2D2 in Red 5

    Combat Vehicles(10)
    Cloud Car x10

    Device(1)
    Landing Claw

    Interrupts(6)
    The Signal x2
    Nar Shaddaa Wind Chimes x2
    Local Defense x2

    Effects(5)
    Eyes in the Dark x2
    Bargaining Table
    Scramble
    Cloud City Celebration'

    Strategy: '

    I made a mistake....I cannot drain for more than 1 on Cloud City unless I have the objective flipped. That means that I should definitely want to be able to control Bespin. I will have to put in some big guns like Home 1 and others to control Bespin....I'll have to post another deck with the changes.....
    ___________________________________________________________
    Straight Clouds....Not too many people are equipped to go up against the clouds. This is a post DSII deck without the DSII cards to show. Why? I don't know. If you have any ideas of what DSII cards to put in to enhance, let me know. Don't rate this badly because of the lack of DSII cards, though, until you read the strategy.

    I start with the Objective, Bespin and Guest Quarters. Why? The Guest Quarters can be the place to put the miners, Kebyc, and some tough cards for protection Obi, Chewie, etc. I start with The Signal and Maneuvering Flaps so that you can tear them apart with cloud cars if they try to disrupt. Is there a better effect to start....? Let me know.

    Use the Objective to get your locations out of the Reserve deck...clouds, sites. Use your other Signals to pull out Eyes in the Dark. This is more of a joke than anything, although it can really strike fear and bewilder your opponent. Deploy beside the Dark Side's Lost Pile. That pile is turned face down. Cards from their Life Force may not be viewed when they are lost. This will frustrate them like crazy. With Gas miners, you'll be draining for two at each cloud sector, then with Kebyc, they'll have to lose from the reserve deck. They are in the dark as to what they are losing. They could lose the coolest cards and not even know it. You could be draining for 8 in the clouds and they must lose from reserve deck. They'll get mad and try to deploy their ties or bounty hunter ships to combat you. They will lose big time because they are on your turf. The Cloud Cars can take over. Put some good pilots on the cars to hurt some more, along with Maneuvering Flaps. Your Cars are Power and Forfeit +2. I would say to really only watch out for Zuckuss. Get rid of him with a total ability of 7 or more.

    You're thinking about how can I take care of the Bespin System? Use the Landing Claw. You don't really need to flip the objective to get the job done...so don't sweat it too bad if they overtake the system. If they overpower you there, just let them have it and keep draining/battling in the clouds. They cannot follow with the big blue...

    Some card choices....

    H'nemthe is good as a non-unique alien to put on Bargaining table. They also pilot cloud cars and add to deploy cost of male imperials at same or adjacent site.

    Local Defense--pull out some cloud cars or add battle destiny.

    ASP-707--I would like to have another in the deck for ground beat-downs with cloud cars (deploy -1). It makes a good combo with Maneuvering Flaps. Also, use it to put cloud cars back in Life Force near the end of the game for more differential.

    Sergeant Edian and Yoxgit--Cheap deploy and good power for cloud city sites.

    Pucumire Thryss--extra force drain on CC sites.

    Let me know what you think. So far, this has overwhelmed my two opponents that I have played. I would like to see how it would do against different popular decks. How could I bring this up against RalOps or others? Any additions needed? '

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