Deck ID: 9447
Author: Mike "Iceman" Fitzgerald
Title: Top Gun ( HB w/ Weapons )
Side: Light
Date Published: 2000-08-14
Description:
Formally known as
Rating:
4.5
Cards:
'Start ( 6 )
Hidden Base / Slippy Fingers
Rendezvous Point
HB Marker
Heading for Frigate
Squadron Consignments
Superficial Damage
Last Effect Depends on opponent
Locations ( 8 )
Kiffex
Kashyyyk
Corulag
Tatooine
Kessel
Clouds x3
Characters ( 19 )
Captain Han Solo x2
EPP Leia x2
EPP Luke
EPP Obi x2
Elyhek Rue
Jek Porkins
Kal'Falnl C'ndros
Lt. Blunt
Melas
Tawss Khaa
Tycho Celchu
Wedge Antilles , Red Squadron Leader , the Supafly himself x2
Bron Burs
Corporal Beezer
Harc Seff
St'ships ( 7 )
Tantive 4
Millenium Falcon x2
Spiral
Red Squadron 1
Red 7
Red 6
Green ( 4 )
X-Wing Laser Cannon x4
Effects ( 5 )
Do or Do Not
Draw Their Fire
Honor of the Jedi
Battle Plan
Let's Keep A Little Optimism Here
Interrupts ( 11 )
Tunnel Vision x2
Yoda Stew x3
It Could Be Worse x2
Power Pivot
Rebel Barrier x2
A Few Manuevers'
Strategy: '
I've been fine tuning it for 2-3 weeks now. I added
more ground guys so it can do okay versus Search and
Destroy.
This deck is very hard to play and you should play it at least twice against every kind of deck to get a feel of what you need to do againstevery deck to win. Now on to more detailed things
ROps - This deck eats it alive , Don't wanna deploy
sites until you flip ? Okay I'll just sit on this cloud sector until you find your ship. There is a pretty solid ground force to put some sting if they bait you with a
lone guy. Many ROps don't use enough ships and when
their starfighters are at a difference of 5 you'll
shoot them down with Laser Cannons like all the time.
Power Pivot the Bus.
Bring Him Before Me - Gah , they burn themselves down pretty quickly but it is still a dangerous deck. The
main thing to remember is Emperor's Power , what looks
like an obvious beatdown will turn into a battle
destiny. Give them Luke so they keep losing a little
bit more , if Vader makes a run to the Throne Room
then you might wanna try to beatdown whoever is left
at a battleground. Honor of the Jedi will help.
TIEs - It would take me about 20 minutes to type up
what you have to do to beat TIEs with this deck and I
don't wanna type that much. Play it against the Sword
and the Shield at least 3 times and you should start
to notice something. The main bit of advice that I
can give you is that if you can absorb the initial big battle then your chancing of winning will go up vastly.
The X-Wing Laser Cannons play a huge role as does Wedge cancelling a destiny. I was using Wise Advice and 2 Grabbers but people were Sensing and Altering my stuff
so I switch to Do or Do Not. I'd like to fit one
grabber back in for All Power To Weapons at least.
I think those are the main decks to speak about.
Against ISB its all about Blount and anything space
based you should be alright against. Yoda Stew is
huge in this deck. It lets you draw up to find the
stuff you need and then place back high destiny and
active force for Barriers ,Laser Cannons , It Could Be Worse , the Spiral , and plays all around with their
heads. Enjoy
D'akturak '