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Top Gun ( HB w/ Weapons )

    Deck ID: 9447

    Author: Mike "Iceman" Fitzgerald

    Title: Top Gun ( HB w/ Weapons )

    Side: Light

    Date Published: 2000-08-14

    Description:
    Formally known as

    Rating:
    4.5

    Cards:

    'Start ( 6 )
    Hidden Base / Slippy Fingers
    Rendezvous Point
    HB Marker
    Heading for Frigate
    Squadron Consignments
    Superficial Damage
    Last Effect Depends on opponent


    Locations ( 8 )
    Kiffex
    Kashyyyk
    Corulag
    Tatooine
    Kessel
    Clouds x3

    Characters ( 19 )
    Captain Han Solo x2
    EPP Leia x2
    EPP Luke
    EPP Obi x2
    Elyhek Rue
    Jek Porkins
    Kal'Falnl C'ndros
    Lt. Blunt
    Melas
    Tawss Khaa
    Tycho Celchu
    Wedge Antilles , Red Squadron Leader , the Supafly himself x2
    Bron Burs
    Corporal Beezer
    Harc Seff

    St'ships ( 7 )
    Tantive 4
    Millenium Falcon x2
    Spiral
    Red Squadron 1
    Red 7
    Red 6

    Green ( 4 )
    X-Wing Laser Cannon x4

    Effects ( 5 )
    Do or Do Not
    Draw Their Fire
    Honor of the Jedi
    Battle Plan
    Let's Keep A Little Optimism Here

    Interrupts ( 11 )
    Tunnel Vision x2
    Yoda Stew x3
    It Could Be Worse x2
    Power Pivot
    Rebel Barrier x2
    A Few Manuevers'

    Strategy: '

    I've been fine tuning it for 2-3 weeks now. I added
    more ground guys so it can do okay versus Search and
    Destroy.

    This deck is very hard to play and you should play it at least twice against every kind of deck to get a feel of what you need to do againstevery deck to win. Now on to more detailed things

    ROps - This deck eats it alive , Don't wanna deploy
    sites until you flip ? Okay I'll just sit on this cloud sector until you find your ship. There is a pretty solid ground force to put some sting if they bait you with a
    lone guy. Many ROps don't use enough ships and when
    their starfighters are at a difference of 5 you'll
    shoot them down with Laser Cannons like all the time.
    Power Pivot the Bus.

    Bring Him Before Me - Gah , they burn themselves down pretty quickly but it is still a dangerous deck. The
    main thing to remember is Emperor's Power , what looks
    like an obvious beatdown will turn into a battle
    destiny. Give them Luke so they keep losing a little
    bit more , if Vader makes a run to the Throne Room
    then you might wanna try to beatdown whoever is left
    at a battleground. Honor of the Jedi will help.

    TIEs - It would take me about 20 minutes to type up
    what you have to do to beat TIEs with this deck and I
    don't wanna type that much. Play it against the Sword
    and the Shield at least 3 times and you should start
    to notice something. The main bit of advice that I
    can give you is that if you can absorb the initial big battle then your chancing of winning will go up vastly.
    The X-Wing Laser Cannons play a huge role as does Wedge cancelling a destiny. I was using Wise Advice and 2 Grabbers but people were Sensing and Altering my stuff
    so I switch to Do or Do Not. I'd like to fit one
    grabber back in for All Power To Weapons at least.

    I think those are the main decks to speak about.
    Against ISB its all about Blount and anything space
    based you should be alright against. Yoda Stew is
    huge in this deck. It lets you draw up to find the
    stuff you need and then place back high destiny and
    active force for Barriers ,Laser Cannons , It Could Be Worse , the Spiral , and plays all around with their
    heads. Enjoy

    D'akturak '

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