Deck ID: 9460
Author: Justin "futbolb13" Brinkerhoff
Title: RalOps Mega-Damage
Side: Dark
Date Published: 2000-08-14
Description:
Everyone has one, and here is my version. This deck is an absolute drain monster
Rating:
4.5
Cards:
'Locations(8)
Raltiir
Yavin 4Docking Bay
Hoth Docking Bay
Executor Docking Bay
Forest
Spaceport Prefects Office
Spaceport City
Spaceport Docking Bay
Characters(19)
DVDLOTS
Vader w/lightsBER
Emperor Palpatine X2
Grand Moff Tarkin X2
Mara Jade
Boba Fett w/blaster
General Veers
Commander Igar
Jodo Kast
Janus Grejatus
Admiral Chiraneau
Commander Praji
Biker Scout Trooper X3
Imperial Commander X2
Starships(3)
Executor
Death Squadron Star Destroyer
Devastator
Interupts(4)
Prepared Defenses (s)
Trample X2
Force Lightning
Effects(11)
Imperial Decree (s)
Mobilization Points (s)
Imperial Arrest Order (s)
Reactor Terminal
Royal Escort
Overseeing It Personally
Oppresive Enforcement
You Cannot Hide Forever
Organa's Ceremonial Necklace
Presence Of The Force
Security Precautions
Vehicles(10)
Tempest 1
Blizzard 2
Blizzad 1
Blizzard Scout 1
Tempest Scout 3
Tempest Scout 5
Tempest Scout 6
Speeder Bike X3
Weapons(2)
Vader's Lightsaber
Mara's Lightsaber
Admiral's Orders(2)
We're In Attack Position Now
Objective
RO/ITHOTE'
Strategy: '
Everyone seems to have a RalOps deck, and it is easy to see why. It is easy to flip, easy to have good force generation, slows the opponent down, realtively easy to protect once flipped, and has the awesome ability to just search your deck for a card every turn. So this is my go at it, and will hopefully have a few originalities.
First, starting with IAO/ID/MP will allow for all of your D0 cards to be out by turn four with mad ammounts of activation. IAO will also keep any rude surprises away.
Then, flip as quickly as you want, and as soon as you have the ability to just get a card each turn will make this deck a monster. Iperial Decree, controling the hoth and y4 bays and FD -1 will just about kill any chance the lightside has at draining. You, on the other hand, can pull Organa's Necklace and Overseeing it Personally to add up to 8 for your force drain a turn. I really like the necklace in this deck since you can have it so quickly, and then once back on Raltiir really put it to use. So those two cards, along with two sabers, PoF, and Spaceport City make fo absolutely huge drains. Oh yeah, then throw Chiraneu up on the executor for a drain, power of 14, destiny, and with the orders, immunity to attrition <17. Not Bad.
Now, look at battling ability. With 8 of the vehicles being able to react and adding nice power, mains, and some big old AT-AT's that are easy to pair with a pilot now combined with the fact that they deploy +2 to Raltiir makes for a really nice beatdown force, and easy to control whatever you need to. Just to add insult, we will then add 5 to just about every battle destiny.
And then we like the Admiral's Orders. This card will allow for up to an extra 5 damage a turn. Plus it makes for a little easier deployment of your pilots and adds immunity to make it pretty darn easy to hold onto Raltiir.
Then there are a few little combos and things i like to remember...
Zip around an Imperial Leader on a bike, using Royal Escort for defense, and add forfeit all around. Plus they will allow for the bonus at Spaceport City and damage for WIAPN.
How about reacting with Jodo to cancel a destiny draw? With Vader/Tarkin totally screw over those EPP's that tried to step.
Trample all over the place.
React, react, react.
So, just as a note, with the cards right here, you can drain for a maximum of 19, plus 4 damage from the orders for a total of 23 damage in one control phase Like I said before, this deck is a monster.'