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Making Good Use of Those 7 s

    Deck ID: 9518

    Author: Jeremy "JerUNH" Oakes

    Title: Making Good Use of Those 7 s

    Side: Light

    Date Published: 2000-08-15

    Description:
    MWYHL - Space BeatDown

    Rating:
    4.0

    Cards:

    '
    Objective (1)
    Mind What You have Learned / Save You It Can

    Locations (8)
    Roche
    Kessel
    Dagobah
    Yodas Hutt
    Training Ground
    Swamp
    Jungle
    Bog Clearing

    Jedi Tests (5)
    #1 Great Warrior
    #2 A Jedi's Strength
    #3 Domain of Evil
    #4 Size Matters Not
    #5 It Is The Future You See
    #6 You Must Confront Your Father


    Characters (8)
    Yoda
    Son Of Skywalker
    Captain Han
    Leia w/ Blaster Rifle
    General Calrissian
    Nien Nunb
    Ten Numb
    Wedge Antilles

    Weapons/Devices (8)
    Lukes Lightsaber
    Lukes Backpack
    Quad Laser Cannon
    Intruder Missle (x6)

    Starships (8)
    Artoo in Red 5 (x2)
    Gold Squadron 1
    Red Squadron 1
    Blue Squadron 5
    Blue Squadron B-Wing (x2)
    Home One

    Interrupts/Effects (14)
    Heading For The Medical Frigate (Starting)
    Wise Advice (Starting)
    The Way Of Things (Starting)
    Your Insight Serves You Well (Starting)
    Squadron Assignments
    Honor Of The Jedi
    Traffic Control
    Yodas Hope
    At Peace
    On The Edge (x3)
    It Could Be Worse
    Crack Shot
    Slayn Korpil Facilities
    Alter (x2)
    Sense (x3)

    '

    Strategy: '



    Technique/Strategy
    ------------------
    Against Bring Him Before Me or Hunt Down and Destroy The Jedi on Turn 1
    send Yor Insight Serves you well to the lost pile to retrieve
    Honor Of The Jedi


    For Jedi Test #5 Try To Track a 7....Against BHBM your should try to track
    R2 in Red 5 so that when You defeat Vader in a BHBM duel, Luke will not
    cross to the DS.

    At Peace is in here For Protection Against Broken Concentration.

    Once The Training Grounds is out, Search for a Jedi Test During EVERY
    TURN, This includes Your Opponents Kepp all Jedi tests in Hand
    at All Times.

    Intruder Missles arent just here for Destiny Tracking, They can deploy on
    EVERY Starfighter in the deck except R2 in Red 5 and Red Squadron 1.
    And the Quad laser cannon is For The Starfighters.

    Super Falcon = 4 destinies
    Han(P), Lando(P), Liea, Nien Nunb
    Put leia as a Pilot With Lando If You Encounter ZIMH

    Sense Alter Protection - I know it will be hard at first with the +4 and
    the high Destiny Deck, But After you flip, which doesn't take long, You
    should be able to keep your opponent from playing any devstating effects,
    or intterupts. OFFENSE

    Retrieval, against Something Special Planned for them, Being able to
    retriev 18 cards should be good enough...Having that card placed out
    of play shouldnt hurt you too bad.

    ROCHE - Battground System where opponent can't force drain you.
    Also Used with S&KF



    Wedge vs Red Squadron leader -- I use Wedge Instead he has better destiny,
    and I dontplay with other Red/Rogue Squadron pilots except Luke.

    Crackshot - This card just kicks butt in this deck because I hit so often.
    '

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