DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
The Brahma Bull s Throne Room v2

    Deck ID: 9556

    Author: Alfred "ThaBraHmaBuL" Dong

    Title: The Brahma Bull s Throne Room v2

    Side: Light

    Date Published: 2000-08-16

    Description:
    Because it was that damn good, and it just got better.

    Rating:
    4.5

    Cards:

    'Start

    Throne Room
    Farm
    Swamp
    Careful Planning

    Locations

    Lower Corridor
    Home One War Room
    Hoth War Room
    Rendezvous Point
    Yodas Hut

    The Dream Team

    Luke Skywalker, Jedi Knight x3
    EPP Obi x2
    Capt Han Solo
    EPP Han
    Bousshh
    EPP Leia
    Orrimaarko
    Melas
    Nien Numb
    General Calrissian
    Wedge Antilles, Red Squad Leader
    Tycho Celchu
    Lt Blount
    Lock

    Swords

    Anakins Stick
    Lukes Stick

    Starships

    Home One
    Tantive IV
    Spiral
    Red Squadron One
    Gold Squadron One
    Millenium Falcon
    Green Squadron Three

    Interrupts

    Tunnel Vision
    Rebel Barrier x2
    Alter x2
    Sense x3
    The Signal x2
    Grimtaash x2
    Fly Casual

    Effects

    Bacta Tank
    Your Insights Serve You Well
    Battle Plan
    Order To Engage
    Frozen Assets
    Draw Thier Fire
    Goo Nee Tay
    Squadron Assignments
    Honor of the Jedi

    Critters

    Nudj x2

    Admirals Order

    I'll Take The Leader




    '

    Strategy: '

    NOTE Tunnel Vision has bit it for the Yavin 4 Headquarters. More activation is alot better than a single Tunnel Vision.

    Revised version of my previous Throne Room. Im assuming everyone knows how to use Throne Room, so I'll skip the intro on how to play it.....if you dont know it, dont play it.

    Some changes

    Tycho Took out KalFal for Tycho.....Tychos a spy, a Rogue Squad for Wedge, and hes got his own nifty starfighter. He'll also draw destiny on Wedges ship if you need it that bad.

    Anakins Mainly took out the second Lukes saber for Monnok protection.....there little difference between the 2, Lukes is slightly better, but Boussh and EPP Leia can handle this one.

    Alter Tunnel Vision bit it for the second Alter. Lateral Damage hurts. Plain and simple.

    Green Squadron 3 Threw in Tycho, minus well have his ship too. Immune to <4, possibly <6, and will help blow out that Death Star should the need arises. Youd never use Luke in Red 5 anyways.

    Draw Thier Fire Ive always had Frozen in the deck, DTF completes the combo. Retrieval, and used against TIEs, this card is cool. None of the important effects in the deck can be Altered anyways, so Wise Advice bit it.


    Cards explained

    I'll Take the Leader It doesnt rape TIEs entirely, but it makes it alot more bearable. Your ships get tougher to kill, and your drains at DBays are increased as well....this card is the @#$%.

    Jedi Luke Hes got destiny 6, and hes easily affordable, no matter what you say. Stick him to the Lower Corridor with his saber and hes one bad mofo you dont wanna touch.

    Lower Corridor A BG has saved me in many games. This ones the best one I see. Granted, it gives your opponent force, but theres no drain bonus for Decree to cancel and yove got a solid drain of 2. Obi cant be Circled in there, and Lukes power 10 with his sword.....and its interior, so walkers cant ruin your day.

    Fly Casual Cheaper deploy for one ship, gives that ship spy ability, and its a used 6. If you want it can also get Tantive out for ya.


    What to do vs.

    RalOps If this isnt dead yet, it soon will be. Lock Frozen and Sense knocks reacts, beatdown squad arrives and lays the smackdown for game. Your fleet should get to Raltiir real easily with Fly Casual, and should dominate there all day. Easy game.

    Endor Ops Spies to the Bunker, Run the dbay, and your fleet will do the rest. You get the early jump since you give them no force and they give you 3.

    BHBM Its a hard game, but you can win it. Give Luke to Vader as soon as he hits table, and keep him there to make him lose 1 for the rest of the game. Honor to stop duel damage, stick Boussh to Vader to stop his drains. Send Obi everywhere else to prevent Circle, and watch your battles. If he has a fleet, crush it with yours.


    This is a solid deck so rate it accordingly.


    Alfred Dong
    The Brahma Bull

    '

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.