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Space Draining Manipulator

    Deck ID: 9633

    Author: Geoff "Loaf" Gallo-Cornell

    Title: Space Draining Manipulator

    Side: Dark

    Date Published: 2000-08-18

    Description:
    this is a deck that drains for alot in space, while keeping them characters out of their hand.

    Rating:
    4.5

    Cards:

    'Objective (1, how many would i have?)
    Set Your Course For Alderaan

    Starting(2)
    Twi'lek
    Mobilaization Points

    Locations(9)
    Alderaan
    Death Star
    Executor DB
    Executor Med Chamber
    Hoth
    Fondor
    Tatooine
    CC DB
    Courscant DB

    Characters(16)
    Grand Moff Tarkin
    Darth Vader
    Lord Vader x2
    Sim Aloo
    Mara Jade
    Admiral Chiraneau
    Commander Merrejk
    Baron Soontir Fel
    M'iiyoom Onith x4
    Barquin D'an
    Janus Greejatus
    Djas Puhr

    Ships(10)
    Fett in S1
    Zuck in MH
    Devastator
    Stalker
    Thunderflare
    Flagship Ex
    Visage
    Chimaera
    Saber 1
    Judicator

    Weapons (3)
    Vader's Saber
    Mara's Saber
    SFS 9.3 laser cannons


    Interrupts and Effects(19)
    Reactor Term
    Sense x3
    Point Man
    Lone Pilot
    AAA
    Elis Helrot x2
    Monnok
    Boring Convo Anyway
    Alter x4
    Scanning Crew x3(NO IT ISNT DEAD)
    A Bright Center To The Universe







    '

    Strategy: '

    Ok, the idea of this deck was take from dawi's deck, so props to him. but i completely revised it. just about the only things that stayed were the senses, alters and m'iiyooms, so dont hose it now onto the strat

    Basically, get out mob points to get some good activation when you draw the DBs. try and get merrejk and chiraneau and use merrejk to draw the systems, and chiraneau to drain like mad. that is why i have so many SDs, so i can be sure to draw them.

    SCANNING CREW IS NOT DEAD. "insight will kill you blah blah blah" well, everytime i played, people ditch insight for honor of the jedi, and if they ditch it, screws are very much alive.

    use m'iiyoom to kill there mains and unique characters. use the screws to keep the female rebs out of their hand. use AAA to make them lose force since they wont be able to deploy with no one in their hand because of m'iilyoom and screws (stick m'iiyoom on the DS, since you dont take any battle damage on there, and with 4 of her in the deck, what does it matter if you lose her?)

    keep control of the systems and just drain. it works fine.

    just sense and alter everything. the vaders and mara should allow you to draw one early on, so get them down asap.

    use boring convo and point man to cancel those cards that hurt so much.

    please dont give me a half star and tell me this deck sucks. give it a decent rating, and some input on what it needs (what cards to pull, what to throw in, etc etc) saying it sucks doesnt help me, you or anyone. so just help my out, and give me some pointers. thank you



    '

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