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Horbey s Anti-RALops HB

    Deck ID: 9643

    Author: joe "brangus" horbey

    Title: Horbey s Anti-RALops HB

    Side: Light

    Date Published: 2000-08-19

    Description:
    This deck was constructed to provide the necessary speed to defeat RALops, as well as other mainstream DS decks that are floating around.

    Rating:
    3.5

    Cards:

    'Start(7)
    Hidden Base/Systems Will....
    HB Indicator
    Heading For The Medical Frigate
    Strike Planning
    Squadron Assignments
    Wise Advice
    Rendezvouse Point

    Locations(7)
    Clouds
    Endor
    Kiffex
    Kessel
    Corulag
    Kashyyk
    Sullust

    Characters(14)
    EPP Luke x2
    EPP Obi x2
    Wedge Antilles, Red Squadron Leader
    General Calrissian
    Boussh x2
    Tycho Celchu
    Lt. Blount
    Jeroen Webb
    Tawws Khaa
    Melas

    Starships(13)
    Red Squadron 1
    Gold Squadron 1
    Red Leader In Red 1
    Gold Leader In Gold 1
    Gold Squadron Y-wing
    Red Squadron X-wing
    Grean Squadron A-wing
    Artoo In Red 5
    Tantive IV
    Spiral
    Liberty
    B-wing x2

    Interrupts(7)
    A Few Manuevers
    Rebel Barrier x2
    Control
    Alter
    Power Pivot
    The Signal

    Weapons(4)
    Intruder Missle x2
    X-wing Laser Cannon x2

    Effects(8)
    Revolution x2
    Scramble
    What Are You Trying To Push On Us? x2
    Projection Of A Skywalker x2
    Order To Engage



    '

    Strategy: '

    I'de like to start off by saying that don't use this if your a newbie...or if you suck. It's moderately hard to play...but it's a solid deck. I built this deck because I hate the new age RALops decks...and this beats them like a machine.

    Specs

    VS. RALops

    First turn deploy your endor (remember opponenet generates no force here), pull Gen. Cal with Strike Planning, and pull Gold Squadron 1 with Gen. Cal. Deploy them all to endor for 3 force and move them to raltirr first turn. He should've pulled a ralltir site...so that's how you have 4 force to do this with. The key to this game is keeping RALtirr flipped. If you can do this, you will win. After controlling ralltir first turn, build up a sizable force at his forest, and revolution it so your characters are immune to attrition. To further your domination of ralltir, get down clouds and a starfighter to it. Once you have controlled ralltir, set up shop at kiffex/kessel and drain him out. Use HB/Boush/POAS to cancel whatever drains he may get off.

    VS. BHBM

    Give them Luke and make them lose at the end of each turn. Set up drains and barrier/beatdown whatever they deploy to space. BHBM doesn't have much draining capability so you should win this. Blow away their starfighters with your cannons, and power pivot their capitals.

    VS. TIE's

    This game is a little tricky. The key is to avoid the beatdown. Wait for him to make the first move. He will try to lure you into a beatdown with a lone TIE, so save your force and drop on him. If you can survive the first major battle, your chances of winning go up quite considerably.

    VS. Hunt Down

    Get your spies down to the executor backed up by Tawss/Melas. Block his ground drains with POAS/Boush/HB. This shouldn't be a tough matchup as long as you can keep visage/S+D under control.

    '

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