DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
That thing works

    Deck ID: 9696

    Author: Tim "Info Broker" Guzman

    Title: That thing works

    Side: Dark

    Date Published: 2000-08-20

    Description:
    This deck is so fun. And it wins for those that play good, and it activates fast and early.

    Rating:
    4.5

    Cards:

    'Objective
    Endor Operations

    Epic Event
    That Thing's operational

    Locations
    Endor
    Endor Bunker
    Endor Landing Platform
    Death Star II(start in hand)
    Death Star II Docking Bay
    Death Star II Coolant Shaft
    Death Star II Capacitors
    Death Star II Reactor Core
    Kashyyyk
    Sullust

    Admiral's Orders
    We're in Attack Position Now

    Characters
    Lord Vader x2
    Darth Vader
    Grand Moff Tarkin x2
    Moff Jefjerrod(start in hand)
    Admiral Piett
    Admiral Chiraneau
    Admiral Ozzel
    Commander Igar
    Commander Merrejk
    Captain Godherdt x2
    DS-61-2
    4-LOM with Rifle
    U-3PO

    Vechiles
    Blizzard 2
    Tempest 1

    Starships
    Executor(either one)
    Dominator
    Avenger
    Devastator
    Chimaera
    Accuser
    Zuchuss In Mist Hunter

    Effects
    Imperial Arrest Order (start in hand)
    There will be Hell to Pay
    Battle Order
    Leave Them To Me
    Something Special Planned For Them
    Lateral Damage
    Imperial Decree
    Come Here you Big Coward
    Oppressive Enforcement
    There Is No Try
    You Cannot Hide Forever

    Interrupts
    Operational As Planned
    Imperial Command x2
    Twi'lek Advisor x2
    Imperial Barrier x2
    Masterful Move
    Monnok
    Ghhhk

    Creatures
    Bubo
    '

    Strategy: '

    This deck can be very strong, since most prepare against Rallops, or BHBM. It activates force very early in the game. Some like to play this deck with ties, but I thing the big ships are so much more fun.

    The destiny in this deck is good and if you can count you should do very well with this deck.

    Here is the basic way to play this deck. First start Operational as planned. For the effect I would start IAO. That way you can pull the DSII docking bay early and get the Moff there. Once you pull all the DSII sectors then you can docking bay him for free anywhere for better use.

    This deck is not very tough to explain. Use Imperial Command to get an Admiral, then get Piett, then use Piett to get Merrok(sp?) then use him to get your systems, and drain like crazy at your system and make them lose 2 from "that things Operation". Do not forget the extra destiny it provides, and do not forget that Imperial Command pretty much stops the Superfalcon with all its multipy destines. Use Imperial Barrier at the right time and you should win the game. The Admiral Order in this deck is mainly for the cheaper deploy, but if it works for the other half then more power to you.

    If you play against TIGIH...then get Luke with Vader and shuttle him up to space, I have found that is the best way. If you play against Test decks, then make them lose early as much as possible. If this deck is strong in your area then add Resistance.

    Overall it pretty much is simple just build it and play it and you will see how much fun it really is.

    Tim Guzman'

Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.