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Crusade Of Salvation

    Deck ID: 9766

    Author: Nick "JediBrain" Stefanko

    Title: Crusade Of Salvation

    Side: Light

    Date Published: 2000-08-22

    Description:
    This deck is an action-packed battle deck. In tournament play, this deck performed beautifully and ran quite fast.

    Rating:
    4.5

    Cards:

    'LOCATIONS (7)
    Dagobah Yoda's Hut
    Endor Chief Chirpa's Hut
    Endor Landing Platform (Docking Bay)
    Home One War Room
    Rendezvous Point
    Spaceport Docking Bay
    Tatooine Cantina

    CHARACTERS (19)
    Captain Han Solo
    Chewbacca Of Kashyyyk
    Colonel Cracken
    Corporal Beezer
    Han With Heavy Blaster Pistol
    Leia With Blaster Rifle (x2)
    Luke Skywalker, Jedi Knight
    Obi-Wan Kenobi
    Orrimaarko
    Tycho Celchu
    Wedge Antilles, Red Squadron Leader
    Kal'Falnl C'ndros
    Lando With Blaster Pistol
    Tawss Khaa
    Yoda
    ASP-707 (x3)

    STARSHIPS (4)
    Green Squadron 3
    Millennium Falcon
    Red Squadron 1
    Tala 1

    VEHICLE (1)
    Chewie's AT-ST

    WEAPONS (6)
    Ewok Catapult (x5)
    Luke's Lightsaber

    OBJECTIVE
    There Is Good In Him/I Can Save Him

    EFFECTS (15)
    Bacta Tank
    Battle Plan
    Draw Their Fire
    Frozen Assets (x2)
    Honor Of The Jedi
    I Feel The Conflict
    Insurrection
    Mantellian Savrip (x2)
    Squadron Assignments
    Staging Areas
    What're You Tryin' To Push On Us? (x2)
    Wise Advice

    INTERRUPTS (7)
    Heading For The Medical Frigate
    On The Edge (x2)
    The Signal (x2)
    Weapon Levitation (x2)'

    Strategy: '

    Starting stuff
    There Is Good In Him/I Can Save Him, Endor Chief Chirpa's Hut, Luke Skywalker Jedi Knight, Luke's Lightsaber, Endor Landing Platform, I Feel The Conflict, Heading For The Medical Frigate for Wise Advice, Staging Areas, and Insurrection

    Object of deck
    Despite the possibility of a first-turn choke, this objective in general holds great potential. For this design, taking that first-turn choke won't matter too much; it's geared more for midgame situations based off of what your opponent deploys.
    The goal of this deck is to flip and win through conversion of Vader. Mantellian Savrip and Bacta Tank keep your cards on table so that you can be almost fully insured to win battles. Yoda at his Hut also helps with this. Beezer and the 2 Frozen Assets will help prevent those pesky Ralltiir Ops reacts. Squadron Assignments can help with controlling any systems your opponent deploys. WYTTPOU can nab any bothersome interrupts of your opponent's.
    A virtue of this design is versatility. If you're playing against an all-ground deck, you can save the pilots for ground-pounds and forfeit their starships with the Savrip. If you're playing against an all-space deck, 4 ships combined with the power of the Savrip and with help from Yoda can keep them alive.
    Drawing 7's for battle destiny is a beautiful thing. This is where the ASPs and the Ewok Catapults come in. You use Weapon Levitation to pull them out of your Used Pile, and then have the ASPs put them on top of your Reserve Deck. With the 7's for destiny, you should be able to win most (if not all) of the battles you initiate.
    Chewie's AT-ST has a purpose in this deck. With its forfeit of 5, if makes for a good Savrip sacrifice. It can power down your opponent's AT-STs. It prevents your guys on the ground from getting nailed by Always Thinking With Your Stomach. All in all, not too bad of a card.
    The deck is designed to work fast, thereby not requiring a devout retrieval engine. Draw Their Fire should keep you alive and in the game. On The Edge with an ASPed 7 can come through with retrieval of 6 per.
    '

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