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Who Says Ralops Can t Get Activation v 2

    Deck ID: 9802

    Author: Robert "Sparky" Parker

    Title: Who Says Ralops Can t Get Activation v 2

    Side: Dark

    Date Published: 2000-08-23

    Description:
    Get Great Activation, Flip Early, and win the Drain Race.

    Rating:
    4.0

    Cards:

    'Starting 6
    Ralops/In The Hands...
    Ralltiir
    Prepared Defenses
    Mobilization Points
    IAO
    Imperial Decree

    Characters 19
    Palpy
    Lord Vader
    Mara Jade, TEH
    Grand Moff Tarkin
    Sim Aloo
    Janus Greejatus
    Colonel Davod Jon
    Commander Igar
    Ozzel
    Captain Sarkli
    Chief Retwin
    Lt. Endicott
    Imperial Commander
    Biker Scout Trooper x3
    M'iiyoom Onith
    Barquin D'an
    Mosep

    Vehicles 9
    Blizzard 2
    Blizzard Scout 1
    Tempest 1
    Tempest Scout 5
    Tempest Scout 6
    Tempest Scout x2
    Speeder Bike x3

    Starships 7
    Boba Fett in Ship
    Bossk in Ship
    Dengar in Ship
    Zuckuss in Ship
    Chimaera
    Visage
    Accuser

    Effects 5
    Overseeing It Personally
    ETE
    Oppressive Enforcement
    Reactor Terminal
    POTF x2

    Interrupts 5
    Dark Jedi Presence
    Trample
    Sense
    Alter
    Oo-ta Goo-ta Solo?

    Locations 7
    DSII DB
    Executor DB
    Spaceport Prefect's Office
    Spaceport City
    Spaceport Street
    Forest
    Kuat

    Weapons 1
    Mara Jade's Stick
    '

    Strategy: '

    It Should Say, Vehicles 10


    Since this is just an updated deck, not a new one, I will not go into too much depth in the strategy. (If you want pretty much everything, go to my First Deck, Who Says Ralops Can't Get Activation?)

    Basically, get out Kuat, Executor DB, and a scrub there for sure on the first turn. If the Scrub is Ozzel or Endicott, deploy a site with objective and a Bikerscout/bike or Tempest Scout. After that, you have a guarenteed 7 activation on the SECOND turn, not to shabby Then, flip in 2-3 turns, depending on what's in your hand and get your drain modifers out. You can usually get a drain of 10 or so, with a potential of more than that.

    Card Explanations

    Oo-ta Goo-to Solo?
    I have been having lots of trouble with Ledis lately, and although IAO limits it to move phases, I am being invaded because of it. So, I put in this card.

    Walkers and Bikes
    I first had exclusively Bikes and scouts, but they were getting beat up by EPP weapons (via Narbrun Ledis) and so I diversified. The Bikes are to flip, and the Walkers are weapon safe. Everthing can also react.

    Decree
    I had left this out for awhile and it hurt. In pretty much every common deck, there are Drain Bonuses of some kind or another. MWYHL is an exception. With two planets out in the first turn that only Tantive and Tyderium can get to, It's easy to get decree set up.

    More Space
    I was getting beat up...nuff said.

    No Veers/Blizzard 1
    He really wasn't that effective.

    Reviews and comments are welcome,
    May The Force Be With You
    '

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