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Endor Uprising Mains and Toys

    Deck ID: 9875

    Author: Geoff "GG BLADE" Bowman

    Title: Endor Uprising Mains and Toys

    Side: Light

    Date Published: 2000-08-25

    Description:
    My deck is a mains and toys, based around an Endor Uprising start. Please review

    Rating:
    4.0

    Cards:

    'Light Side Mains & Toys Local Uprising Deck Ver.1.1

    Average Destiny 2.3 or 2.18 because of Artoo in R5

    Starting (7)
    Local Uprising / Liberation
    Endor (opponent has no activation)
    Farm
    Heading For The Medical Frigate
    Wise Advice
    Strike Planning
    Squadron Assignments

    Locations (7) More, Less?
    Endor Rebel Landing Site
    Endor Back Door
    Jungle
    Tatooine Cantina
    Kiffex
    Kashyyyk
    Kessel

    Characters (14) More, Less?
    Chewbacca of Kashyyyk
    Chewie With Blaster Rifle
    General Calrissian
    General Solo x2
    Lando With Blaster Pistol
    Luke with Saber x2
    Farmboy Luke
    Obi-Wan Kenobi x2 (Premiere)
    Obi-Wan with Saber
    Orrimaarko
    Wedge Antilles, Red Squadron Leader

    Starships (9) Need more???
    Artoo in Red 5
    Gold Leader in Gold 1
    Gold Squadron 1
    Home One
    Liberty
    Red Leader in Red 1
    Red Squadron 1
    Spiral
    Tantive IV

    Interrupts (15)
    Alter x2
    Don’t Get Cocky
    Gift of the Mentor
    Grimtassh x2
    Out of Commission x5
    Rug Hug
    Sense x2
    The Signal

    Effects (7)
    Battle Plan
    Goo Nee Tay
    Honor of the Jedi
    Lightsaber Proficiency
    Menace Fades
    What Are You Trying to Push on Us? X2

    Weapon (1)
    Obi’s Stick
    '

    Strategy: '

    First off this is not an operative deck, and is not designed to flip. I start Local Uprising, Endor, and Farm and Strike Planning so that my opponent only activates 1 force from me and I get 4, plus a drain of 1 at Endor.

    First turn, before I activate, I pull General Cal with Strike Planning, then activate. Then I search for his ship and deploy GS1 and GenCal to Endor. If they are playing RalOps, I move them over to Raltiir to prevent the flip. Or if the opponent is playing any other system that I can drain at for more that 1, I will move over there. Other wise I stay at Endor. I also deploy the Jungle to Endor this turn.

    My strat is simple verses all deck types, if the opponent is playing space, I set up drains on the ground, and beatdown in the air. If they are playing ground, I set up drains in the air, and beatdown on the ground. Not complicated at all. My only concern is that I don't have enough ships and no form of retrieval. Any ideas for retrieval would be appreciated.

    Changes since last version
    Took out BoShek, Courscant, Elom x2
    Swapped Your Insights Serve You Well for Wise Advice
    Added Battle Plan, Don't Get Cocky, Rug Hug, Liberty

    Card explanations

    Wise Advice My grabbers can deploy for free and if my interrupts get sensed they go to used pile.

    Out of Commission Destiny 5 recycler, good game text, catches a Vader or Mara once and a while. Kill's tie retrieval decks, I know cuz I've got one.


    Should I take out some systems in favor of some more sites? Or put in more ships, if so what should I take out??? I also need some form of reterival, but I'm not sure what to use.

    Thanks for reviewing

    '

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