Deck ID: 9972
Author: Alex "Squarmed" Heerman
Title: How to TIE a knot (Intercepters) V 2 0
Side: Dark
Date Published: 2000-08-29
Description:
Similar to
Rating:
4.5
Cards:
'Starting
Oppressive Enforcement
Mobalization Points
Inconsequential Losses
Prepared Defenses
Kashyyyk
Locations
Endor
Kessel
Sullust
Kiffex
Mon Calimari
Nal Hutta
Wakeelmui
Characters
Commander Brandei
Captain Godhart
Janus Greetajus
Lord Vader
Mara Jade
Grand Moff Tarkin
Sim Aloo
Starships
Tie Intercepter x11
Drednaught x4
Devastator
Avenger
Conquest
Chimaera
Visage
Bossk in Hound's Tooth
Dengar in Punishing 1
Effects
Sienar Fleet Systems x2
Well Guarded
Dreaded Imperial Starfleet
Return to Base
Security Precautions
Interupts
Twi'lek Advisor x2
All Power to Weapons x4
Short Range Fighters
Weapons
SFS L-s9.3 Laser Cannons x4
Mara Jade's Lightsaber
Admirals Orders
Battle Deployment '
Strategy: '
Changes from the first version
I took out a Dreadnought, 3 intercepters, a Short Range Fighters and Zuckuss in Mist Hunter. I added a Twi’lek Advisor, a Sienar Fleet Systems, a Oppressive Enforcement, a Mobalization Points, a Inconsequential Losses,and a Prepared Defenses.
Stratagy
An average Tie Intercepter deck. I start with Inconsequential Losses because then if I lose a battle by 6 or less I can just lose a TIE and Gun and they BOTH go to used Pile Use Mobilization Points to pull Wakeelmui. Try to get a Sienar Fleet Systems early on by drawing, or using a Twi’lek. Use tie intercepters to retrieve and overpower the opponent into a wimpy little baby. Use the cannons to shoot everything in the sky down to the lost pile. Use battle deployment to screw anyone who doesnt play with capitols. Comm. Brandei pulls ties while on a star destroyer. If played correctly, this deck is unstoppable. All of the rest is self explanitory. If you do have any questions just drop me a line. '