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Ralltiir Occupation - When Worlds Collide

    Deck ID: 9974

    Author: Dan "Static-X" Grover

    Title: Ralltiir Occupation - When Worlds Collide

    Side: Dark

    Date Published: 2000-08-29

    Description:
    Everyone sing along-

    Rating:
    4.0

    Cards:

    'OBJECTIVE (1)
    Ralltiir Ops {S}

    LOCATIONS (9)
    Ralltiir {S}
    Rendili
    Forest
    Desert
    Jungle
    Spaceport Prefect's Office
    Spaceport Docking Bay
    Executor Docking Bay
    Death Star II Docking Bay

    CHARACTERS (20)
    2x Emperor Palpatine
    2x Lord Vader
    2x Mara Jade
    Grand Moff Tarkin
    Commander Igar
    Commander Merrejk
    General Veers
    General Tagge
    Admiral Piett
    Sim Aloo
    Janus Greejatus
    Admiral Chiraneau
    Colonel Davod Jon
    4-LOM with Concussion rifle
    Lieutenant Endicott
    Captain Sarkli
    Officer Evax

    STARSHIPS (5)
    Chimaera
    Devastator
    Bossk in Hound's Tooth
    Boba Fett in Slave 1
    Zuckuss in Mist Hunter

    VEHICLES (2)
    Tempest 1
    Blizzard 2

    ADMIRAL'S ORDERS (1)
    We're In Attack Position Now

    WEAPONS (2)
    Vader's Lightsaber
    Mara Jade's Lightsaber

    EFFECTS (11)
    Imperial Arrest Order {S}
    Mobilization Points {S}
    Oppressive Enforcement {S}
    Imperial Decree
    Come Here You Big Coward
    Overseeing It Personally
    There'll Be Hell To Pay
    Lateral Damage
    Reactor Terminal
    Search And Destroy
    Bad Feeling Have I

    INTERRUPTS (9)
    Prepared Defenses {S}
    3x Sense
    2x Imperial Command
    Masterful Move
    2x Imperial Barrier

    '

    Strategy: '

    Okay, I suppose it's some pretty obvious strategy. Standard ROPs stuff, with a few fun things thrown in.
    Imperial Command- Use these to fish out the Commanders and stuff, or to keep Super Falcon from smacking you.

    WIAPN- My personal favorite Admiral's Order. Not only does it beef up your Destroyers, but it also acts like your very own Ralltiir Occupation. Fun

    Desert- No one in their right mind goes into a desert, because there could be a sandwhirl coming. Even though I don't have one, no one will know that.

    Basically, against most decks, don't deploy until you're ready to flip (2-3 turns). Just occupy the DB's and build up force. Then flip and fortify your sites. Your opponent will basically have to come to you. Well, if you have any constructive criticism, feel free to review.'

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