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Rumors of the Rim

    Deck ID: 9998

    Author: Danny "Skuff D" Rider

    Title: Rumors of the Rim

    Side: Dark

    Date Published: 2000-08-29

    Description:
    An Endor Ops deck with surprises forgotten, yet powerful enough to hold the Outer Rim in a Big Blue chokehold.

    Rating:
    4.5

    Cards:

    'Objective (1)
    Endor Operations

    Locations (8)
    Endor Bunker
    Endor Landing Platform
    Endor
    Fondor
    Kashyyyk
    Sullust
    Kessel
    Mon Calamari

    Effects (12)
    Ominous Rumors
    Oppressive Enforcement
    Imperial Arrest Order
    Something Special Planned for Them
    Lateral Damage x2
    First Strike
    Secret Plans
    You Cannot Hide Forever
    There'll Be Hell to Pay
    There is No Try
    Perimeter Patrol

    Interrupts (7)
    Gravity Shadow x2
    Shut Him up or Shut Him Down
    Prepared Defenses
    Masteful Move
    Main Course
    I Have You Now

    Admiral's Order (1)
    We're in attack position Now

    Weapons (1)
    Mara Jade's Saber

    Vehicles/Starships (13)
    Blizzard 2
    Tempest 1
    Bossk in Hound's tooth
    Dengar in Punishing One
    Fett in Slave 1
    Zuckuss in Mist Hunter
    Dreadnaught
    Vengeance
    Flagship Executor
    Chimaera
    Thunderflare
    Death Squadron SD x2

    Characters (17)
    Ephant Mon x2
    Commander Merrejik
    Admiral Piett
    Admiral Chiraneau
    Admiral Ozzel
    IG-88 w/gun
    4-L0M w/gun
    Darth Vader
    Lord Vader
    Emperor Palpatine
    Officer Evax
    Mara Jade
    Grand Moff Tarkin
    Captain Sarkli
    Commander Igar
    Captain Godherdt



    '

    Strategy: '

    CARDS I RECOMEND BUT HAVE NO ROOM TO USE
    Alter x1 -So good for this deck
    Bubo
    Vader's Saber
    Battle Order
    Trample
    Empire's New Order
    Imperial Barrier
    Those Rebels won't Escape Us
    The idea is of course a non-flip Endor Ops using the 2 starting locations to allow for hefty drains at systems that already give you high drains. Throw in Chiraneu aboard a SD and you just add more force to be lost. Thus the amount of Star Destroyers.
    Revolution is not dead but in the even of it's use on the bunker, I pack 3 spies for a reason.
    As for starting, used prepared defenses to Start with IAO, Oppressive Enforcement and Cannot hide Forever always Then send Hide to the lost pile before you activate to pull an effect, unless you sense a numbers or possibly have the effects in hand.
    Main Course is wicked against eloms which are huge right now. And if Han is paired up with one, dang you get double smackage Let's not forget it also cancels a certain frozen card...
    Usually put out Perimeter Patrol however on the deck type, you may choose to pick another effect.
    Ephant Mon is of course a secure bunker with them being unable to deploy or move to the bunker the whole game. If you can get Merrijek to join him, you'll have no problem pulling those systems out and lowering the 0 destiny count in your deck.
    Your power will rely in space, I won't deny it but you're ground crew should hold thier own at a few sites. Now to the VS decks portion

    Echo Base Ops This deck will counter it and the space will be filled with starship debris. They will have actiavtion jump on you but that's why you amass the fleet. If it looks like they play with Hyper Escape, save Something special for them and drop a load of SD's to battle those puny ships. Then let's say they do move thier x-wing swarm away. Gravity Shadow and pick a little x-wing to return back to the system. (hey where'd everyone go? So alone) And the beating will commence. Your destiny in hear is average 2-4 so you shouldn't worry of failing a draw. Battle, drain, retrieve a little with First Strike if you're lucky enough to get it out. Utilize the AO in here to cause extra damage if you have Igar at the Endor DB and you Occupy the System. This game will be tight AND fun and with 2 lateral damage, you should still win

    VS I Can Save Him
    This is tough. You'll want to stop Luke's activation, and of course perimeter patrol will put a huge crimp in anyone coming to endor to save good ol' Jedi Luke. If Vader snags Luke, take them up to space and have the father and son sip tea in space. Don't lose battles. With your power and Endor control that should come easy. You will drain, they will try to fight. That's what this deck is supposed to do to. So if a couple of power cards like Main course (that ewok...) Have you Now and Lateral Damage chance along you lay a good smacketh down.

    VS Ops
    You will outdrain them. Thier force will only give you more super power in space and then you can choose whenever to send a crew to the planet to battle. This will be a drain race and without the aid of Battle Order it'll be close but nothing can stop the Chiraneau Rumors.

    VS MWYHL
    The loss of your bonus may hurt but you can set up at leat 1 hefty drain. The rest is to hold onto Endor via system and perimeter control. Lateral Damage kills most any Superfalcon. Heck you start out at parsec 8. If you want you could visit Yoda or just wait for them to come to you. Preferably if they aren't doing a tst 6 deck. You'll still have a leap on them.

    VS HB
    Read my EBO strategy nothing changes except I encourage you to probe.

    VS RTP
    Should be intersting but secret plans and something special will stall thier draining. Your drains will be even more crimpy to them and there's always the idea of just capturing Liea with iggy.

    VS Profit
    Tight game but most profit does not see space. This is changing but it will be tough for them to keep up with your fleet and those space control cards. Be very wary of those dang Eloms. Race to the finish and use your space to gain the upper hand. You will make them hurt for using SAC
    and should they think it'll hurt you, well Oppressive Enforcement is good for so many reasons.

    VS Vampires
    What the hell are you doing playing vampires? Drop your cards and get a friggin' wooden stake. Stupid people, do I have to tell you how to handle everything?'

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