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Star Wars CCG
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CCGs
2001-01-15 SW:CCG Decks
Y/M/D/id
4.5
(
Light Side
)
quad cannons are cool
by
Cortney Haggerty
(
dope5tar
)
watch your step with weapons.
4.0
(
Light Side
)
Drake's Watch Your Step- Atlanta Style
by
Adam Drake
(
ADrake
)
Utilizes the new objective to create massive force retrieval, opportunistic battles, and a massive force drain at Kessel and the Cantina.
4.0
(
Dark Side
)
Scum in the Court=Dead Rebels
by
Mason Johnson
(
Palleon
)
Court is a very solid foundation. This deck can retrieve tons, force drain for considerable amounts, and is invicible in battles. What more could you want?
4.0
(
Light Side
)
Cogito Ergo Supero (Vinco) v2 0
by
Norman Horn
(
Norman
)
Latin for I think therefore I win. Heavily updated for RII release.
4.0
(
Dark Side
)
SYCFA Interceptors From Hell
by
Seth Van Winkle
(
Ooryl
)
This deck has gone 18-2 in tournaments for me since I built it in August. It can handle every light side deck out there.
4.5
(
Dark Side
)
CCT w/ Jabba's Prize
by
michael Gemme
(
Deck
)
I insist that Jabba’s Prize is a good card to work around. Just let me know what this needs to play well.
3.5
(
Dark Side
)
Drake's Post-RII TIES
by
Adam Drake
(
ADrake
)
This deck is a straight forward TIE deck with a few wrinkles built in to deal with some of the better light side decks out there today.
4.0
(
Dark Side
)
Phillip's MKOS
by
Phillip Aasen
(
Karrdeshark
)
This deck is undefeated in tournament play. Really gets under the opponents skin with its uncancelable of the top of the reserve deck drains.
3.0
(
Light Side
)
Hidden Mains=Dead Imperials
by
Mason Johnson
(
Palleon
)
This deck can do anything battle, track, retrieve, and win
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