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    Type I: Advanced Decks
    It is the Non Senate, Senate you see V
    Rating
    (4.5) | Read Reviews
    Author noah "thehooky" franke (Subscribe to this member)
    Description
    To Senate or not to Senate...
    Submitted January 29, 2010
    Cards
    Total of 10 in this section of cards:
    It is the Future you see V
    Do or do not combo
    battle plan combo
    Strike planning or Ryc Ryjard V(pending on match up)
    Boss Nass Chamber of love
    Evil of the agent
    Luke V
    Senate
    Starting Effect

    Locations are only 5:
    Naboo
    Naboo under water site
    Coruscant
    Naboo Battle Planes
    Home one War Room

    dudes add up to 14:
    Boss nass
    Rep Been
    Senator jar jar
    General Gungan x2
    Senator Mothma
    Senator Padme
    Senator Leia
    Senator Bail
    Non Senator Mas Amedda
    Capt Tarpals x2
    Yoda great warrior
    Admiral Ackbar V

    11 Blue ones:
    Famba x3
    Lukes Sky hopper
    Dash In Speeder
    Home one
    Wedge in red 1
    Green Leader in Green one V
    Bright Hope V
    Spiral
    Super Falcon V

    5 Green cards in Total:
    Lukes Bionic hand
    Jar Jars Electropole
    Tarpals Electropole x2
    Mercenary Armor V

    15 red cards is all:
    Gungan Energy Shield
    Might of the Republic x3
    No gibbing up Gen Jar Jar
    Plastoid Armer V
    Rebel Leadership V
    Lukes back V
    Leias back V
    Han's back V
    I decided to go back V
    I decided to go back Non V
    Steady Steady
    Legendary Star fighter
    Launching the Assault

    This deck is, well, wacked...
    Strategy
    First turn. Pull Boss nass, Pull Rep Been, Pull the Water site. That is how it always starts you are giving away 0, activating 6 on your own. You can pull a Gungan General, deploy free to the Under water site and moves for free to the Boss Chamber. This can give you a possible 2 extra activation. Again all depending on your starting hand, your match up, and what shield dark side pulls. Possible, 8/0 for your second turn and you go first in the game! Sweet!!!!

    Now, looking at what to start and why. You have luke in hand, against a BHBM, hmm never give them a chance to win a battle, if you do, you lose the game. In fact, I would suggest that this could be the hardest match up because you are doing agent of Evil. With some slight adjustments, you could make this a non Evil deck.
    My first time playing a BHBM deck with this, I lost on turn 2, I gave them look, He dueled, he lost, then shuffled, draw a 4 and a 5 +2 each, 13, he won... I would suggest try to keep luke away, they will most likely duel, win and make you loos e each go round...

    Any way. Against Black sun, do not start strike planning. Instead go for Ryc Ryjard, you will be able to pull Merc Armor V, you will be glad you did. Drop that on Boss Nass. Also pull Plastoid Armor V. this will allow you to start pulling your senators or your Super Falcon. It will help you in the mid to later game.

    Against most other decks. Start Strike Planning. Pull Mothma and a Gungan General, this could give you activation of 7/0 for your next turn.
    Get Mothma down on your next turn, pull Coruscant, Get Jar Jar out as well, he can drop fro 1 the under water site and move to the chamber for free to bust our activation. Use Jar Jar to pull Naboo, Battle planes, Elctropoles to recycle them later on, and Fambas.
    I would suggest not to deploy Battle planes tell you are ready to pull Energy Shield with the battle plains and have a Famba to back it up. This will now Nerf all mains decks at your site. If they come to you, then battle with huge power. Adding destiny with boss Nass or Luke in Speeder. If they leave you alone, you will have a drain of 4.

    Do not be quick to toss luke out, wait, drop and battle with him and his speeder, lose him then retrieve him back with Luke's back V, thanks to Plastoid armor V, all your cards with Back are a destiny 5, used Interrupt. That is beast!

    As for the Senate. It is there mostly for Mothma pulling select cards into hand as you need them. Use Mas to ping damage for 2. Mothma to get back Ackbar, Senator Leia and Senator Bail when needed. You should own the Senate if they try and come to you, they can use weapons there, but you can have huge destiny draws and power to there 0.
    I have thought about dropping leia for another, and bail for Senator Palpy, that would be a huge bonus, just not sure... the deck has done well to this point.

    I would like to say, this deck is not a fast deck, it is slow, and plays slow, it sets up and starts power housing and damaging, honestly, I have not used Senator Padme at the Senate, she always goes to battle Vader for a 4 force swing. It has won me games in late game.

    This deck solves many deck designs when it comes to deck building.

    Early game, it sets up huge activation while not giving much at first.
    Mid game, takes control of your locations.
    Late game, gives damage and control of your locations.

    This deck mauls over mains decks, it is what it is built for, Speed deal and Ral Ops type decks will be issues, but I have not played against them. This was going to be my deck for the online league as my last light deck, It would have had a beautiful match up against a mains deck.

    Dark Mains are coming back, they are strong, this deck makes them week...

    I would like to add in 2 Imperial atrocities V to help with damage decks...


    I hope this gives you some cool ideas. Look it over and let me know what you think of this off the wall deck. It has many options. Speeders on Naboo with Boss giving a battle destiny. Gungan deck(I did have a gungan deck based on this, It was a beast and had a streak of 17/2, Tat Maul Hurts and Destroyer droids hurt after killing a Famba). Many options to run off this simple platform. Many Many Many many!

    Have fun and thanks for looking.
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