| BH fjook style | | Rating | (4.5) | Read Reviews | | Author | mark "albertian" Alexandre (Subscribe to this member) | | Description | | | Bounty hunting with a sith from the past | | Submitted | January 31, 2010 | | Cards | | Starting x 9
Court Of The Vile Gangster/I Shall Enjoy Watching You Die (1 starting)
*Jabba's Palace: Audience Chamber (1 starting)
*Jabba's Palace: Dungeon (1 starting)
*Tatooine: Great Pit Of Carkoon (1 starting)
*All Wrapped Up (V) (1 starting)
*Ability, Ability, Ability (V) (1 starting)
*Desilijic Tattoo (V) (1 starting)
*Knowledge And Defense (V) (1 starting)
*Prepared Defenses (1 starting)
Creatures x 2
*Rancor
*Sarlacc
Characters x 20
*4-LOM With Concussion Rifle (V)
*IG-88 With Riot Gun
*Aurra Sing (V) (AI)
*Bane Malar
*Bib Fortuna
*Boba Fett, Bounty Hunter
*Darth Maul (AI) (x3)
*Djas Puhr
*Ephant Mon
*Gailid
*Jabba The Hutt
*Jodo Kast
*Prince Xizor
*Ree-Yees
*Salacious Crumb (x2)
*Thok & Thug
*Zuckuss
Inturepts x 13
*Aiiii! Aaa! Agggggggggg! (x2)
*Human Shield (x2)
*Jabba's Through With You (x2)
*Defensive Fire & *Hutt Smooch
Double Back (x2)
*Trap Door (x4)
Effects x 3
Bounty (V) (x2)
*Hutt Influence (V)
Blue x 5
*Bossk In Hound's Tooth (V)
*Dengar In Punishing One
*Jabba's Space Cruiser (V)
*Virago
*Zuckuss In Mist Hunter
Characters x 6
*Bossk's Mortar Gun
*Feltipern Trevagg's Stun Rifle (V)
*Dengar's Modified Riot Gun
*IG-88's Neural Inhibitor (V)
*Thermal Detonator
*Zuckuss' Snare Rifle
Locations x 2
*Jabba's Palace: Rancor Pit
*Tatooine
| | Strategy | | Startegy- um, Yeah I really dont know what to put here, for startegy so instead Im going to put why I put cards in over others.
SInce its a bounty hunter deck I had the choice to put it one of the two versions of None Shall Pass, I decided against this and put in trap door instead, because sending a person to there death is much more fun than returning them to there hand. And it can even send captives.
Crumb is just rather annoying if you draw a oddd card it goes lost, and he gets his laughs off. Even if the destiny is a failer it stills lost.
I put zuckuss in the ground and space because you never know when you need him in either place. The space one is just rather annoying enough to go in by itself. It is a great card. Zuckuss on the ground can pull a destiny by himself so hes good there too.
Judo Cast and Dengers gone is a +5 to destiny, therefore a rather hard to miss capturing.
Plus the Rancor Pit counts as a pit, and is great that way itself.
Boba fett, Bounty Hunter + IG-88 with gun yeilds at minimum three destinies.
*Aiiii! Aaa! Agggggggggg! can cause the oponent to lose force, even if its minore it still major.
Bounty V was a tough call Bounty regular is a decent card. I dont understand how relocate works, but I figured it was worth a shot to try.
Oh yeah Maul and the droids are to get around that One Leia
Its a deck that I have played various versions over the years, and its one of my favorites. I have no idea how it would handle against LS space, or LS JB based decks, but against my friends Cloud City deck it wins often enough to be fun. | | Back to Decks Directory | Read Reviews | Printer Friendly | In order to review decks you must be a registered member. Sign up for free! |