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    Type I: Advanced Decks
    Force Drains in the Court v 1.3 (No Vaporators)
    Rating
    (3.63) | Read Reviews
    Author Callum "Calculator" Aldred (Subscribe to this member)
    Description
    A modern-day Musician deck with the remnants of D!ck Hat (R.I.P). Lower drains but has a lot better support cards.
    Submitted March 3, 2010
    Cards
    Starting (9)
    Agents Court/No Love
    -Hutt Trade Route
    -Audience Chamber
    -Yarna d’al Gargan (v)
    Heading for the Medical Frigate
    I Must Be Allowed To Speak (v)
    Ellorrs Madak (v)
    Uh-oh (v)
    Fear, Anger, Aggression (v) + 12 defensive shields

    Characters (22)
    Obi-Wan Kenobi, Padawan Learner
    Qui-Gon w/ stick
    Luke Skywalker, Jedi Knight
    Padmé Naberrie *2
    Sabe
    Lando with Vibro-ax
    Princess Leia Organa (v)
    Tessek
    Neb Dulo (v)
    Artoo
    Palace Raider *2
    Kitonak *4
    Droopy McCool *2
    Max Rebo
    Figrin Dan
    Oola
    Jess

    Effects (5)
    A Gift
    Bo Shuda
    Seeking an Audience
    Underworld Contacts

    Vehicles (3)
    Racing Skiff *2
    Skiff

    Starships (4)
    Han, Chewie, And The Falcon
    Bright Hope (v)
    Home One
    Tantive IV (v)

    Interrupts (14)
    Old Ben *2
    You Will Take Me to Jabba Now *3
    The Signal *2
    Life Debt *2
    Strangle
    Control & Tunnel Vision
    Houjix & Out Of Nowhere
    Sense & Recoil in Fear
    Nar Shaddaa Wind Chimes & Out of Somewhere


    Locations (3)
    Tosche Station
    City Outskirts
    Clak'dor VII

    Defensive Shields (12)
    Ultimatum
    Battle Plan
    Another Pathetic Lifeform (v)
    Chasm (v)
    Don't Do That Again
    He Can Go About His Business (v)
    Simple Tricks And Nonsense
    The Professor (v)
    Weapons Display (v)
    Jabba’s Prize (v)
    Your Insight Serves You Well (v)
    Aim High
    Strategy
    Sorry for the repeat strategy section, it takes a lot of work and the two versions are so similar. This version is a lot better in battles, but lacks killer drains.

    Activation on 3rd turn
    Tosche Station: 1+
    City Outskirts: 2
    Clak'dor VII: 1
    Audience Chamber: 2
    Hutt Trade Route: 2
    Underworld Contacts: 1 (maybe)
    Qui-Gon: 1 (doubtful)
    Tosche Station bonus: 6
    Total Force activation on 3rd turn: 15+ !!!!!!!!

    The massive activation allows you to pay for drains, retrieval, and hefty deploy costs for mains and capital starships. For example you can play Home One and still have three to six force left.

    1st turn
    Activate your 5 and whatever your opponent gives you.
    Use Bargaining Table (v) to deploy Leslomy Tacema (v) (to Audience Chamber)
    Use Leslomy Tacema (v) to pull Ellorrs Madak (v)
    Use Audience Chamber to pull Bo Shuda
    Use Yarna d’al’ Gargan (v) to pull City Outskirts and Tosche Station
    Use Uh-Oh (v) to pull Clak’dor VII

    If you decide that your opponent will not attack during thier subsequent turn, try to flip your objective by doing the following:

    Wait to deploy Bo Shuda until the end of your deploy phase.
    Use Uh-Oh (v) to deploy a Kitonak
    Deploy any cheap stuff from your hand to occupy the third site
    If you don’t have enough force to deploy a site, don’t worry, just wait
    If you still have 1 force left, move your characters together. There is safety in numbers

    Remember, only do this if you are pretty certain you won’t face a battle on the next turn. It is possible, I have actually flipped my objective and completed Ellorrs Madak (v) on the first turn before.

    2nd turn
    If City Outskirts isn’t out, deploy it. Use the text to deploy Jedi Luke. Search your used pile (with at least 8 cards in it) and take one card into hand with Move him over to Tosche Station. That should be about it, but you still should be able to deploy Ardon Vapor Crell with Bargaining Table, and a cheap musician.

    3rd turn
    This is your clean up turn. Make sure that Ellorrs Madak is up and running, and your objective is flipped (it should’ve flipped last turn). This is where you can start running with the combos listed below.

    Combo #1
    Padme Nabierre + Qui-Gon w/ stick + Obi-wan, Padawan
    Sabe is able to get Padme out, and then Padme deploys Qui-Gon and Obi-Wan. If you can deploy them simultaneously to your opponents planet it can cause a major disruption. It costs 15 force but with the activation in the this deck you should be able to do it . However, I have lost games by reckless misuse of this ability (Boba Fett + weapon + EPP Bossk captured, bounty’d, and froze them. It stung.), and there is a better use for them. If they deploy to Tatooine for 13 force, you now have a superior ground force that is extremely hard to crack. Obi wan can react anywhere on Tatooine for two force.

    Combo #2
    The Signal + Seeking an Audience + Underworld Contacts + Artoo + A Gift
    Use The Signal to pull Seeking an Audience. Then pull either Artoo (and use Artoo to pull a Gift), or Underworld Contacts. A Gift in combination with Ellorrs Madak (v) will lead to the death of any battle based alien deck (Battle destinies -3, Force drains -1).

    Combo #3 aka The Space Combo
    Life Debt + Han, Chewie, and the Falcon + Bright Hope (v) + Home One
    If they are all played together= 20 power + 4 battle destiny + can cancel opponents battle destiny. Is that sweet or what!!!!!

    Combo #4
    Palace Raider + Skiff + Lando with Vibro-Ax
    Reacts for free to battles, adds 12 power and 2 battle destiny plus a weapon. Stops opponent just deploying Maul to Tatooine and destroying everyone.

    Combo #5
    The musicians and their ridiculous stats
    Under ideal circumstances, Kitonaks: Power 5 Ability 1 Deploy 0 Forfeit 9
    Droopy McCool: Power 5 Ability 1 Deploy 1 Forfeit 8
    Max Rebo: Power 3 Ability 1 Deploy 3 Forfeit 5
    Figrin Dan: Power 3 Ability 1 Deploy 1 Forfeit 9
    Oola: Power 3 Ability 1 Deploy 1 Forfeit 8
    Jess: Power 3 Ability 2 Deploy 2 Forfeit 8

    Force Drains
    Tessek adds one to your force drains where you have a non-unique alien, and Ellorrs Madak (v) adds one if five alien species on table. You can force drain for nine on the ground, and possibly more if you spread out in space. Resistance isn’t as bad in this version, and if your

    Retrieval
    Uh-Oh (v) lets you retrieve 1 for each battle ground site you control with a musician (2-3)
    Jess lets you retrieve 1 force for each musician you deploy to her site (1+)
    Figrin Dan randomly retrieves 1 with his wager (1)
    Objective retrieves a Kitonak (1)

    Max force Retrival per turn = 9 (3 musicians to Jess’ site)
    Normal force retrieval per turn = 5

    Individual cards
    Don’t you hate it when you read a card list and there are some cards you just can’t remember exactly what they do? I know I do so here’s what each of the cards does for deck.

    Starting

    1. AiTC: I’m sure you know this one. It’s an objective for goodness sake. (Actually I’m too lazy to explain this card)
    2. Hutt Trade Route: Characters aboard vehicles are power +1 here. Desert. Opponent can’t use his Tatooine: Jabba’s Palace gametext unless he controls this site. 2/1 activation
    3. Audience Chamber: Duh. 2/1 activation. Pulls Bo Shuda
    4. Yarna d’al’ Gargan (v): AWESOME. Opponent can’t attack with Rancor (or Bubo) at Jabba’s Palace. Gets all your sites out. Objective can’t flip back. Bo Shuda can’t be canceled. Best V card ever for this deck (except for Tusken Breath Mask (v) pre-errata).
    5. Heading for the Medical Frigate: The classic starting interrupt. I know you know it.
    6. I Must Be Allowed To Speak (v): Lets me search my used pile for any card twice, when I deploy Luke and when I deploy Lando.
    7. Ellorrs Madak (v): *** aliens are deploy -1 (Kitonaks). Rep is immune to attrition and cannot be captured (Droopy). Your force drains and battle destiny draws are +1 and opponents battle destiny draws are -1 if you have 5 species of aliens on table.
    8. Uh-oh (v): can / Clak’dor VII, Neb Dulo, or any musician. Musicians are power and forfeit +2 while you control Clak’dor. Retrieve 1 for each battleground w/ musician
    9. Anger, Fear, Aggression (v): 12 shields, pick 4. better than 10: 3 or 5:3.

    Characters

    10. Obi-Wan Kenobi, Padawan Learner: See Combo #1
    11. Qui-Gon w/ stick: Adds one battle destiny if with Maul. See Combo #1
    12. Luke Skywalker, Jedi Knight: Subtracts 3 from opponents epic duel and TYFP destiny. See 2nd turn.
    13-14. Padmé Naberrie: See combo #1
    15. Sabe: See Combo #1
    16. Lando with Vibro-ax: Adds one battle destiny on Tatooine. Vibro-Ax text: (may target character for free; both players draw destiny; target excluded from battle if your destiny +4 > target's power + opponent's destiny). See Combo #4.
    17. Tessek: You can activate 1 when opponent deploys destiny 1 character. Non-unique aliens add 1 to force drains and deploy -1. See Force Drains and Combo #2
    18. Princess Leia Organa. Pulled by Seeking an Audience. Activates I Must Be Allowed To Speak. Deploys free only as a captive of Jabba or a bounty hunter.
    19. Artoo: See Combo #2
    20-21. Palace Raider: When driving a transport vehicle, it is power +3, it moves for free, and he adds one battle destiny. See Combo #4.
    22-25. Kitonak: Musician. Power +1 on Tatooine, 2 at Hutt Trade Route (Desert) immune to attrition < # of musicians present.
    26-27. Droopy McCool: Your Rep. Musician. Adds to to forfeit of other Kitonaks if at Audience Chamber. Immune to attrition. Cannot be captured. (Ellorrs Madak V)
    28. Max Rebo: Musician. Other musicians are deploy -1 and Forfeit +3 while at audience Chamber.
    29. Figrin Dan: Musician. Randomly retrieves 1 force with a wager (you draw 3 destiny, opponent draws 2, highest total retrieves 1 random force)
    30. Oola: Great with this deck. Musician, so I can pull her out. Huge activation with this deck, so I can dump most of my opponents characters in used pile most turns. Just hope they don’t play Wipe Them Out, All Of Them Defensive Shield, If they do… you should just leave this card in your deck.
    31. Jess: May retrieve 1 whenever you deploy a musician to her site. Make any alien of ability <3 present forfeit = 0 for remainder of turn.
    32. Neb Dulo (v). Pulled by Uh-Oh. Makes my aliens defense value +2 at same site. Rep can’t be targeted by weapons where present (but I don’t know why you would move Droopy from Audience Chamber) Non-v version is also very useful, switch out if you have to.

    Effects

    33. A Gift: See combo #2. Deploys on a droid that just moved to Audience Chamber. Subtracts 2 from battle destiny draws and 1 from force drains wherever opponent has an alien..
    34. Bo Shuda: Battles and force drains cannot be initiated at audience chamber. Can’t be cancled. Pulled by Audience Chamber and Lelomy Tacema (v).
    35. Seeking an Audience: See combo #2. Pulls Artoo and Underworld Contacts. If Luke at Jabba’s Palace, opponents aliens must use 2 force to use landspeed..
    36. Underworld Contacts: Can re-convert Tatooine sites for 2 force. Force drains cannot be modified or canceled.

    Vehicles

    37. Skiff: See combo #4. Characters can jump off.
    38-39. Racing Skiff: See Combo #4. Can deploy as a react with a non-unique alien driver. Characters can jump off.

    Starships

    40. Han, Chewie, And The Falcon: See Combo #3. Power 9 Maneuver 6 Hyperspeed 7, draws two battle destiny. Unfortunately, it has a 3 force maintenance cost.
    41. Bright Hope (v): See Combo #3. Can Cancel a battle destiny if with Home One.
    42. Home One: See Combo #3. Power: 9 Armor: 8 Hyperspeed: 3 Deploy: 12 Forfeit: 12. The staple of the Rebel Fleet.
    43. Tantive IV (v) Adds one icon to baoth sides at a dark sied system. Another Rebel Capital Starship. Was a lot better in this deck before the re-edit.

    Interrupts

    44-45. Old Ben: Relocates one just forfeited character back to the site it was lost from.
    46-48. You Will Take Me to Jabba Now: / one alien to Audience Chamber (I have never used the other function)
    49. Nar Shaddaa Wind Chimes & Out of Somewhere: Gets out Palace Raider, or protects me from a beatdown.
    50-51. The Signal: Pulls Seeking an Audience. See Combo #2
    52-53. Life Debt: downloads Falcon, or adds two battle destiny with Han, Chewie and the falcon.
    54. Strangle: Use it to free Leia. Destiny 7.
    55. Control & Tunnel Vision Cancels Sense, Alter, Mobile Effect, Immediate Effect, or
    Force Drain. OR Can draw one force from force pile, reshuffle. (Sense can kill all the reacts)
    56. Houjix & Out Of Nowhere Eliminates battle damage if I forfeited all my cards or adds another battle destiny w/ falcon.
    57. Sense & Recoil in Fear Cancels one interrupt, react or alter. Or makes opponent draw new hand.



    Locations

    58. Tosche Station: See Activation. You generate +X Force here, where X=power of your highest forfeit character here. 1+/1 activation
    59. City Outskirts: /’s a Jedi. 2/1 activation
    60. Clak’dor VII: Needed for the Musicians. Adds destiny to Figrin Dan. 1/0 activation.

    Defensive shields aren’t cool enough to get their own section.

    Matchups

    The most important thing here is to use common sense. Obviously the deck is going to play differently every game, and it is you, not necessarily the deck that needs to adapt.

    AoBS: Wait a turn or two to deploy Luke to ensure that you can adequately defend him. If they are foolish enough to come and try to kill him, they will be met with a resounding force. Hopefully that will kill them, but if not, this deck will have better drains than AoBS. I personally guarantee it. Combo #1 can be used to kill Xizor once you have flipped him back and he has to get him to a battleground site. A gift is your #1 priority after you set up.

    BHBM: There is one key to this deck: just don’t deploy Luke. Well, you could late game if they are desperate and are likely making a mistake coming to fight , but otherwise just don’t play him. Emperor (V6) poses a threat if at Audience Chamber. That is why this deck can retrieve a lot. The v-emperor can hurt any Audience Chamber or Senate deck (or any deck that stacks up characters at one non-battleground). Will nearly always win the force drain and retrieval battle. You just need to withstand the battles. Use The Signal to get out Underworld Contacts directly because you don’t need A Gift.

    CCT: Keep The Professor (v) and Jabba’s Prize (v) under your starting effect for this deck. This lets you play Han, Chewie and the Falcon (v), so if you know that you are facing this deck a lot, you could switch it out. They will have trouble moving characters to Tatooine, so they will have to deploy them there. They can move the Executor to Clak’dor so maybe don’t deploy it until you can come close to setting up combo #3. You should draw enough battle destinies to kill executor. Iggy is always going to be there so just live with it.

    I just can’t be bothered to write any more match-ups. I will be glad to write up any requests from the reviews.
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