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illinois-championship-normal-4-1-2000

    Author: Eric "Grimnok" Olson

    Title: illinois-championship-normal-4-1-2000

    Date Published: 2000-04-03

    The event: Illinois State Championships, 4/1/2000.




    The place: Normal, IL




    The decks:


    Light: This deck is almost identical to Matt Lush's Throne Room Revo


    deck on Decktech. I pulled the 2 leader in ships and Savrip for R-3PO,


    another grabber, and I Hope She's All Right. The R-3PO and I Hope She's


    All Right function in the same way as the 2 leaders, anti-space, and


    don't have the liability of getting beatdown. The Savrip was pulled


    because I needed another grabber, and Masterful Move is a pretty common


    card. Here is the deck in it's entirety.




    Locations (9):


    Yavin Throne Room


    Farm


    Swamp


    Hoth: Echo War Room


    Rendevous Point


    Yoda's Hut


    Tatooine: Jundland Wastes


    Jabba's Palace: Entrance Cavern


    Cloud City: Carbonite Chamber




    Characters (13)


    Ben Kenobi x2


    Obi-Wan K. x2


    Master Luke x2


    EPP Luke


    Daughter of Skywalker x2


    EPP Han x2


    Chewbacca


    R-3PO




    Interrupts (20)


    Sense x5


    Alter x3


    Nabrun Leids x3


    Clash of Sabers x2


    Smokescreen x2


    Glancing Blow


    Courage of a Skywalker


    The Signal x2


    Careful Planning




    Effects (12)


    Revolution x7


    WYTTPOU x2


    Traffic Control


    Order To Engage


    I Hope She's All Right




    Weapons (4)


    Obi's Lightsaber x2


    Anakin's Lightsaber x2




    Creatures (2)


    Nudj x2




    Dark: A fairly standard Rops deck. Earlier in the week, I had cut the


    Bad Feeling Have I, and go with IAO start to be able to pull the 1/0


    docking bays out, which got exchanged with the Wampa Cave and Dagobah


    Cave. This gave me an additional card slot to work with, and Rebel


    Barrier is still running rampant, so Blast Door Controls seemed like a


    solid choice.




    Locations (12):


    Coruscant


    Coruscant: Docking Bay


    Death Star


    Executor: Docking Bay


    Executor: Meditation Chamber


    Forest


    Hoth: Ice Plains


    Jungle


    Kashyyyk


    Ralltiir


    Spaceport Docking Bay


    Swamp




    Characters (16)


    Admiral Ozzel


    AT-ST Pilot x4


    Darth Vader


    Darth Vader, Dark Lord Of The Sith


    DS-61-2


    Grand Moff Tarkin


    IG-88 With Riot Gun


    Lieutenant Arnet


    Lieutenant Cabbel


    Lieutenant Commander Ardan


    Mara Jade, The Emperor's Hand


    Navy Trooper Vesden


    Officer Evax




    Vehicles (5)


    Blizzard Scout 1


    Tempest Scout 1


    Tempest Scout 2


    Tempest Scout 3


    Tempest Scout 6




    Starships (5)


    Boba Fett in Slave I


    Bossk In Hounds Tooth


    Devastator


    Vader's Personal Shuttle


    Zuckuss in Mist Hunter




    Interrupts (10)


    Alter x3


    Evader


    Imperial Barrier


    Ommni Box


    Shocking Revelation


    Trample x2


    Twi'lek Advisor




    Effects (10)


    Battle Order


    Blast Door Controls


    Crush The Rebellion


    Imperial Arrest Order


    Imperial Decree


    Oppressive Enforcement


    Search And Destroy


    Security Precautions


    There'll Be Hell To Pay x2




    Weapons (1)


    Vader's Lightsaber




    Objective (1):


    Ralltiir Operations/In The Hands Of The Empire




    Game 1: LS vs. Space (Coruscant start)




    I don't get an excellent draw, but neither does he. By the 4th turn or


    so, I get Premiere Ben and saber draining in the Carbonite Chamber, and


    I have revolved both Coruscant and Nal Hutta. I am activating about


    double the force he is, and I soon draw into I Hope She's All Right


    (IHSAR). By now, I have enough characters in hand to handle walkers, so


    I deploy Master Luke and EPP Han to the Farm and move the Nudj over to


    set up IHSAR next turn. Next turn he drops Blizzard 2 with a couple


    guys and battles. I think I draw poorly and only manage to kill 1 of


    them, I lose Han, and he moves away. Next turn, I setup IHSAR and play


    it safe, and end up with DoS at the Farm, and Luke and Han at the


    Swamp. On his turn, he battles and loses the walker and pilot, and Han


    bites it again. By now, he's being drained for 3 at the Carbonite


    Chamber, 1 from DoS at the Farm, and 1 from Master Luke w/ saber at the


    swamp, and 1 from IHSAR on each turn. He's draining for 1 at 2


    different systems. He eventually kills off DoS with another walker and


    cancelling IHSAR, but the damage has been done, and I win by about 20.




    Game 2: DS vs. Frank Amador (12th) Dagobah drain with Baragwin tech




    He starts Dagobah and Careful Planning for 2 generic sites. I get set


    up fairly quickly, complete with Search and Destroy, and he gets a slow


    start. But he does get the Baragwin engine going. He has


    Artoo/Baragwin/Hero of a Thousand Devices/Fire Extinguisher out. Along


    with Wise Advice, I can't stop it unless I can Trample the Baragwin.


    Meanwhile, I'm slowly draining him at a couple sites and Kashyyyk, but


    the Baragwin is really slowing the damage down. I also manage to get


    DLOTS w/ a saber, and Zuckuss in ship to Dagobah. Zuckuss lands at the


    forest to block the Ithorian drain, and DLOTS moves to the Hut. We run


    around a bit on Dagobah, and eventually Yoda and Son of Skywalker stay


    put at the hut to face down DLOTS. The next turn, I activate all but 4,


    and pull my lowest destiny out, leaving 3 4s. This allows to me to cut


    Yoda, and clear Son out with attrition. But he pulls a 5 killing


    DLOTS. I then land Zuckuss at the forest again for an uncontested drain


    the remainder of the game. Now, Frank has to do something off Dagobah.


    Soon after he drops an Ithorian with the Baragwin and battles. I react


    over and Trample the Baragwin, and he cancels the battle. But his


    retrieval has been stopped. Nothing else eventful happens, and he draws


    up the remainder of his cards with a few minutes remaining giving me


    about a 16 point win, with a rather large hand size.




    Game 3: DS vs. James Bottoms (10th) Hidden Base with miscellaneous


    ships, EPPs, and Insurrection boosted 2/2 pilots.


    As with many Hidden Base decks, he only manages minor interference (EPP


    Luke) to my flipping, but he is taken care by a chicken walker with


    AT-ST pilot. Since he isn't playing beatdown, I manage to safely probe


    several systems before finding his Hidden Base and he loses 7 cards to


    Security Precautions. Blast Door Controls enables a couple battles and


    clear a couple systems and saving me from being attacked on his turn.


    He eventually manages to flip Rops back by clearing one of my sites, and


    controlling the system. But I manage to flip it back the next turn, and


    eventually drain him out, along with Search and Destroy damage. I win


    by mid 20s.




    Game 4: LS vs. 'Disco' Dave Nicpon (6th) Big Blue (Defensive Perimeter


    start)


    He starts Presence of the Force on his Defensive Perimeter. I get an


    early Revo on it, and the next turn Master Luke w/ Saber at his Cantina


    Alters the PotF. He gets a walker set up with a couple guys and EPP


    Fett. I eat the drain for a turn and drop Ben Kenopi w/ Saber and the


    Wookie to the Cantina. Next turn, I Nabrun over, clash Fett, and clear


    the rest of his site out plus a couple cards. Unfortunately for me, Ben


    Kenobi got disarmed after the Nabrun, so I'm stuck with 1 saber for the


    rest of the game. He eventually Elises back to the Cantina, then on my


    turn I Nabrun back and beat him down, but he Ghhhks. Then I split my


    forces up Han/Luke/Chewie at the Cantina, and Ben/Daughter at the JP:


    Entrance Cavern, and setup IHSAR. Meanwhile, he's been getting some


    drains in at Kiffex. Igar in Tempest 1 come down, but don't draw enough


    attrition to take out Ben, so DoS covers, and comes back. He picks up,


    and I win by about 20.




    Game 5: LS vs. Brian Monday (3rd) Rops




    He starts Crush, so I can't Revo until I get a grabber, but I get one on


    the first pickup. I revo his Ice Plains, he Evaders, and I grab it, so


    I can re-revolve the Ice Plains, but he has plenty of force, so the


    choke isn't extremely effective. I do manage to get Premeire Ben with a


    saber down to Ralltiir. The next turn he drops a load of guys, and I


    Smoke Screen, but I still lose by 10. I choose to lose 10 and keep him


    on the table. He never manages to get rid of him for the remainder of


    the game, and he pretty much avoids him. I suspect he's only running 4


    sites, so if I can keep a 2nd site occupied, he won't be able to flip.


    I drop Master Luke at the docking bay. Then Vader comes down to beat on


    Luke for several cards, but Luke stays. Next turn, EPP Han comes down


    and battles, he reacts, and I only kill one guy, and Han bites it, but


    Luke moves away. Meanwhile, Daughter is draining away for 2 at the


    Entrance Cavern. A couple turns later, I drop another EPP Han down ,


    and Order to Engage. Han gets Trampled, but he takes 3 from OtE for a


    couple turns. Luke gets battled a couple times, but he can't draw high


    enough to get rid of Luke. Once I'm convinced he's out of battling


    capability, Chewie goes to drain at the Jundland Wastes. I manage to


    drain him out on Tatooine while Ben and Luke run around Raltiir avoiding


    DLOTS w/ saber. I win by about 10.




    Game 6: DS vs. Jonathan Morse (8th) Hologameboard/Balance




    I don't get any 2/0s so I'm limited to my docking bays and Ralltiir


    sites, so it's a slow setup. Eventually, I drop an AT-ST w/ pilot at a


    site, and he drops Orrimaarko next door to block the flip. On my turn,


    I drop Blast Door Controls, which he has to read a couple times, then


    DLOTS comes down and takes care of Orrimaarko. My next turn, he throws


    2 Rebel Barriers from his hand to the drains, and I flip w/ Ozzel/AT-ST


    and Pilot/Vader. I get out Search and Destroy and get a ship at


    Kashyyyk over the next couple turns. He manages to get rid of Search


    and Destroy by shooting Ozzel, and I have to react with the walker, and


    have to forfeit the AT-ST pilot, but his site is cleared. I set up


    Decree (negating his Projection bonus on the Holotable) and drop more


    guys on Ralltiir. He tries to challenge the Decree by dropping a


    Corvette with a 2 ability pilot, and Gold Leader at Kashyyyk and saves


    2. Next turn, I drop Zuckuss, he reacts with the Spiral, but it gets


    Barriered, so he loses the pilot and I lose nothing. He moves to


    Ralltiir, where I drop the Devastator for clean up. He gets a couple


    more guys down to Ralltiir but it's pretty much over at this point, and


    I win in the mid 20s.




    I finish up in first as the only undefeated at 12 +120. It


    was a well run tournament, with no major issues. So I,


    Geoff Snider (2nd), along with 120+ other people will get


    to sit out day 1 at GenCon.




    Eric Olson


    Bravo 7


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