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glenside-pa-4-2

    Author: Kimberly "Arwen Even*" Caton

    Title: glenside-pa-4-2

    Date Published: 2000-04-03

    Ted P. held his usual monthly six-gamer at RPG Outpost in


    Glenside. The attendance was 13, smaller than usual, but


    still a good time. My dark deck was my patented


    ISB/walkers/sandwhirls/UC probe droids on Tatooine... My


    light deck was a conglomeration of MWYHL to test 1, UC


    spies, holotable, and Kessel with a bunch of X-Wings and


    laser cannons.




    Game 1: my light vs. Livio D'Alessios (1771) EJP deck




    I've played Livio's deck before, and I knew he had way too


    much spy protection and retrieval potential to risk putting


    spies down. I insert an Anger, Fear, Aggression into his


    deck (I only play one, but I start with it to throw people


    off their game). It pops on his first turn of activation,


    so he loses a quick 2 (cuz unfortunately, he started


    Resistance). I drop a Bothan Spy UC, but Bubo eats him in


    about a turn. He hits me for a couple of early force


    drains, but I pass test #1 fairly quickly and cut that way


    down. Now, my light deck operates on the principle of


    getting set up, shutting down my force loss, and then


    starting up theirs. So I'm losing about 3 or 4 on his turns


    for a little while. I draw up for a couple of turns,


    getting R3PO, Artoo, A Gift, and Hiding in the Garbage. Oh


    boy. Ephont Mon is sitting in the Audience Chamber, so R390


    gets gifted and Artoo goes Undercover in the Cantina. There


    are only about 5 sites down, and he has a couple of alien


    bounty hunters at each one, now draining for a grand total


    of 0. I also deploy HitG, call for an interrupt, and get It


    Could Be Worse and We're Doomed (forgotten tech!) in my


    hand. Good thing, because on his turn Bubo goes to the


    Audience Chamber and Droid Detector goes down. Goodbye,


    R3PO... (sniff.) My turn rolls around, and I set up drains


    at the holotable for 2 and Kessel for 2 (with Resistance


    out). I ICBW my loss of one from his objective. His turn,


    I play We're Doomed to cut all of his force drains of one in


    half (round down since Artoo is on the table, heehee). My


    turn, I activate everything and HiTG for the two interrupts


    again. Repeat last four sentences indefinitely. I'm


    draining him for 4, he's drainig me for none. Search and


    Destroy came down at one point, but I used HiTG to set up a


    one and alter it. Game over.


    FW by 13 -- 2(+13)




    Game 2 -- my dark vs. Livio D'Alessio's (1771) MWYHL to flip




    Livio begins this game but telling me, 'let's see how you


    like it,' inserting an Anger, Fear, Aggression on his first


    turn, then preparing the Jedi test set up. He starts


    passing tests like crazy while I set up a drain of one or so


    at my Tatooine sites (avoiding the Projections he had down). But, as luck would have it, I managed to pick up Dagobah:


    Cave and Failure at the Cave in my first two turns, waiting


    for the right time. I also threw down Secret Plans and


    CHYBC. I have a sandwhirl blowing back and forth, along


    with Search and Destroy down so I'm hitting him for a total


    of 3 across both our turns. AFA pops at some point, and I


    lose four cards. He has Daughter turned upside down for


    test 5 when my wonderful, wonderful combo goes down about


    five sites away. Suspension! In the five turns it took him


    to get there and get rid of it, I'm draining him for 5 and


    hitting him for one a turn with S&D. I drain him out just


    as he gets Daughter back to the site with test five.


    FW by 19 -- 4(+32)




    Game 3 -- my light vs. Greg Hodur's (1770) Scum and Villainy




    Did you ever have a game when everything that could have


    gone wrong, did? His first turn he deploys Mara Jade and


    Saber to the Jundland Wastes. I deploy Yoda's Hut, not


    enough for Son of Skywalker, Yoda's not there. Second turn,


    he drains me for three and deploys Jabba and Galid to the


    AC. I search my deck for Yoda, Son of Skywalker, Training


    Ground, and Test 1. The only thing there was test 1 (which


    I can't take without the site) and Yoda, whom I deploy. I


    draw and get Son. His turn, he drains me for five and drops


    a couple of Bounty Hunters to JP. My turn, I drop Son and


    search for a site. I find the test, but no training ground. Can't take it out. His turn, he drains me for 7. The drain is killing me, so I drop a spy and look in my deck.


    Training ground, but no test. His turn, he Hutt Smooches my


    spy and drains me for another 7. At Peace goes by on a


    force drain. My turn, I finally get the test down and set


    up some ships at Kessel. This gave me a nice little drain


    of two, but I never got the test off because I was getting


    drained for too much to set up a 5 (which was what I needed)


    and I had lost too many cards to get more than one spy down.


    FL by approx. 24 -- 4(+8)




    Game 4 -- my dark vs. Pete Flamini's (1686) Yavin IV Mains




    Nothing happened in this one for a while... he had Melas and


    Tawss Khaa sitting on Yavin 4, I had undercover probe droids


    there. I Monnok him for a pair of EPP Obis. I deploy the


    Devastator and Ozzel to Coruscant and started draining for


    one. Next turn, 5D6 goes to a Tatooine site inside Blizzard


    1 (can't be snipered, ambushed, double agented, etc.) and I


    flip. I get a couple more drains at Coruscant until he


    comes down with Tantive and the fleet, with a bacta tank to


    back them up. We battle it out there for a little while


    until I eventually concede the planet and think about


    deploying to Tatooine. Two walkers and a couple agents go


    to the Tat:Desert in a sandwhirl. Everybody around here


    plays Controls now, so I was expecting some kind of


    beatdown, but he didn't have enough force to bring on a real


    beatdown. Sure enough, he controls my 'whirl and drops down


    EPP Han and Chewie with a Mechanical Failure. I elect not to draw battle destiny (since I'd rather have both of his characters trapped in the desert instead or recirculating on the Bacta Tank) and lose everybody to his destiny of about 10. My turn, I deploy another sandwhirl to make Han


    and Chewie missing and another couple of walkers next door. I get a few turns of draining for 3, while he's draining me


    for one and I'm retrieving one. Eventually, he controls the


    sandwhirl and EPP Luke and Boussh then come down to fight


    me. Here's where I made a mistake that could have cost me


    the game -- he had Draw Their Fire down, I had Secet Plans. He had no force to pay to retrieve, and I let him retrieve


    his control (doh!). I lose a walker, and move the other two


    to the desert. I strart hitting him for two there, and he's


    still just hitting me for one at Coruscant. He decides to


    try and block the drain by moving over his characters, but


    they go to the Tat: Desert and get trapped. I move away


    again and hold down a drain of three for the rest of the


    game.




    FW by 7 -- 6(+15)




    Game 5 -- my light vs. Jeff Podolak's (1686) Hunt Down




    Opening hand, I get a Bothan Spy and an Undercover.


    Beautiful! He flips on his turn with Vader at the Death


    Star Docking Bay. I lose one on his turn and cancel Visage


    on mine. I soak the drain at the Docking Bay for a turn and


    what do I lose? SOS, my apprentice. I know better than to


    lose from my deck before I have everything out... Mara Jade


    and Saber come down with Vader, upping his drain to two. I


    deploy Yoda to his hut and R3PO to the docking bay, forcing


    Mara to move and reduce the drain by one (since the DB was


    his only battleground site). I deploy Hiding in the Garbage


    a turn later, and use it to fish out Artoo and an Undercover


    to block his drain and a Bothan Spy and At Peace to start


    training... I wait a turn for At Peace to kick in, set up a


    five with HiTG, and Boom! My Bothan Spy is now a Great


    Warrior, and my force loss is cut to zero. I spend the next


    couple turns fishing out Kessel, a bunch of ships, the


    holotable, and Projections. Deploy it all. He brings out


    another Visage to the Holotheater, but I cancel it with the


    Transmission Terminated I had been holding for many turns.


    (When I verified his deck for a docking bay on turn two, I


    saw the second one in there). I start hitting him for 5 a


    turn. He eventually drains with Mara's saber on the


    Executor and chucks his objective, both of us forgetting


    that with my test passed, he can't. So I drop another spy a


    turn later. Game over.


    FW by 22 -- 8(+37)




    Game 6 -- my dark vs. Greg Hodur's (1770) MWYHL to 2 w/M&T.




    I play very defensively, so all I did for the first couple


    of turns was draw. He sets up to start testing and


    eventually deploys the Tantive with a couple of ships and


    pilots to Coruscant. I retaliate with Bossk in Bus,


    Devastator, Ozzel, and two Outer Rim Scouts. We start


    battling a bunch, but I had used my Reactor terminal to set


    up a ten-card clump of 4's, 5's, and 6's, so I'm drawing a


    minimum of nine for destiny each time. He deploys more


    ships and characters and battles, I deploy more ships and


    characters and battle. He sets up Tawss Khaa in the


    cantina. I deploy an undercover probe droid. He deploys


    R3PO, and I can find my laser/sniper combo or restraining


    bolt anywhere. I break his cover and move away, Ghhhk at


    the ready. Luke takes out the probe droid. I manage to


    find Blizzard 1 and 5D6, so I put them in the desert to


    reduce the Tatooine drain to a total of one. On his turn,


    EPP Obi goes to the CC Carbon Chamber he just deployed. I


    counter him with an undercover droid at the CC and a


    restraining bolt on R3PO (just in case) a couple turns


    later. By this time I've beaten him out at space, so he


    runs to the Kiffex he deployed. I then choose to put


    Dagobah: Cave and Failure at the Cave down, along with a


    slow buildup of 4 or 5 walkers at the Tat: Desert. I chase


    him around in space, alternating drains of one and two (at


    Coruscant and Kiffex) and two at the desert. He eventually


    gets Daughter to the Cave, misses on his first try (I


    retrieve two) but hits it the next. But, the five turns


    worth of bonuses hurts, although I am actually losing force


    from his Cantina drain because I run out of agents to


    retrieve. Nothing like ekeing out the win with minutes to


    go...


    FW by 5 -- 10(+42)




    Well, I end up coming in second at 5-1, behind the


    undefeated with a timed win John Lolli (who I never had to


    play thanks to the sides we played). All in all, I was


    pretty happy with my performance, with an undefeated dark


    deck and a light deck that lost due to bad luck and


    atrocious management on my part -- my fault, not the deck's. Ted ran an excellent tournament, and I pulled a white-


    bordered Yoda out of my Dagobah packs. Thanks for reading.




    -- Kimberly Caton


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