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ramapocon-ii-part-deux-5-6-2000

    Author: Jonathan "jonnychu" Chu

    Title: ramapocon-ii-part-deux-5-6-2000

    Date Published: 2000-05-08

    (continuation from Part One, or stand-alone)




    ***


    Pre-tourney notes


    ***




    Coming off a successful first day of RamapoCon II, I tweak


    my decks a little bit prior to the big tournament on


    Saturday.




    The big decision to make was between playing Yavin 4 droids


    or mains. The droid deck is a machine - by now everyone


    knows it uses hit and run EPPs for big battle damage,


    combined with droid inserts for a huge one or two turn loss


    that is difficult, if not impossible, to recover from. The


    mains deck was more solid - but also more boring, and it's


    been around for a long time. On Friday, Imperial Barrier


    was surprisingly popular, making hit and run difficult, and


    the area in general was prepped for droids, so mains


    became the deck of choice.




    Saturday morning, I only made a few changes. In my ROPs deck,


    I switched out a Sandwhirl for a Monnok - almost everyone


    had heard at some point about some guy who had gotten


    everyone Sandwhirled at the desert on Ralltiir, so nobody


    was about to deploy or move there. I also swapped Imperial


    Decree for Bubo - a tough call. Yavin 4 was rampant and


    a first turn Bubo would be, in effect, a 2/0 site for the


    purposes of activation, but with 4 destiny. Also, Decree


    was always a tough card to get active - with only four


    ships in the deck, I never liked to put them at my


    battleground systems to control the two system/one site


    requirement. For the light side, I swapped my R-3P0 for


    an Uncontrollable Fury, mainly because R-3P0 never saw


    any action and Fury is huge, if only to get rid of a


    You Are Beaten from your opponent's hand. I also switched


    Revolution for a Rebel Barrier. The rest of the decks can


    be found in my report of Day one.




    ***


    Day 2: the main tournament


    ***




    Sixty-eight people showed up to compete at the second


    RamapoCon, held at Ramapo College, NJ. The competition


    was stiff; notable names included Brian and Chris Terwiliger,


    Matt Sokol, Steve Brentson, Charlie Herren, Mike Dalton,


    Chris Praskac, Wojciech Jankowski, and Dan Bojanowski,


    among others. Team Albany and Ghetto Squad were out en force.


    There were players from ten states, including Michigan,


    Georgia and Virginia. Even Juz Pakes and Kevin Reitzel from


    Decipher were playing.




    The tournament started a little late, but quickly made up


    the time - helping Scott Lingrell were Thomas and Blythe


    Hermley-Keen, Bart Robinson, and Rich Haman, all of whom


    did an excellent job keeping the main event organized and


    efficient. Props to them all.




    On to the games.




    ***




    Game One: LS vs Wojciech Jankowski (2002)'s Endor Ops




    Yeah.... what a great starting opponent. I was hoping for


    an easier victory, but I was also confident about the


    matchup - I had played Woj, each of us with the same decks,


    at last year's RamapoCon and more recently, the Philly GS,


    notching wins of 26 and 30, so I knew more or less how to


    play it.




    I got a decent draw and dropped a 2/0, a nudj and drew. His


    turn, he put out two systems to commence the force


    activation and drew also. Most of the game, he either had


    as much force activation as I did, or more - this worried


    me a little because in the previous two matchups I had with


    him, he was choked for the greater part of those games. In


    any case, I got out an early Bacta Tank, reinforced later


    by Savrip, and these allowed me to keep my guys around in


    space. I only packed three ships, so this was key. Control


    of the ground was mine the whole game, and when Battle Plan


    hit the table, I cleared off any guys he had left so he had


    to pay for his sparse drains the rest of the game. This


    matchup sucks ass for dark.


    FW 2(+21)




    Highs: Getting the good matchup. Getting out the Tank,


    Savrip and having SAC dominate his red cards.


    Lows: The matchup sucked for him. Vesden hanging out in the


    bunker with a Nudj for a +2 drain somewhere almost every


    turn late in the game when I had it in hand.




    The big names recorded wins for the most part after the


    first game, not surprisingly. One notable upset - Juz beat


    Ray Bordier by a good margin. The second game moved in


    without any delay - interestingly (and to their loud


    disapproval), the Terwiliger brothers were matched up. I


    was paired with Patrick Ziagos, from Clarks Summit, PA.




    Game Two: ROPs vs Patrick Ziagos (1821)'s Hidden Base Revo




    He started Hidden Base... and I thought immediately, auto-


    win. He was a really nice guy who played slowly, but


    thoroughly. The game started out rough from the first turn -


    I got one 2/0 site, which is nice, but his turn, he drops


    3 2/0's and revolves mine. So I activate my 3, draw... no


    2/0's. He puts out another 2/0 (count the force advantage...


    15 to 4) and draws. I hit him with a used monnok to reduce


    his hand size drastically but damn he just drew it all


    back the turn after. Soon he gets out a Traffic Control


    and puts everything he needs in his hand and everything else


    back into his deck. He has guys all over my planet and I


    was activating basically nothing. The game was slow - I had


    a few small victories on the ground here and there - but he


    played it smart, always had enough in his hand to wreck what


    I put down, and prevented the flip long enough to make it


    useless. Civil Disorder locked the game down.


    FL 0(-15)


    Overall: 2(+6)




    Highs: Getting a 2/0 in my hand! That was all...


    Lows: I think out of 10 games, ROps would beat his deck


    7 or 8. He got a damn good draw, but to his credit, Patrick


    played it like a champ, preventing the trademark ROPs


    turnaround.




    So after getting hammered, I went outside to see how


    everyone else had done. Brian had gotten massacred by Chris


    by 33 cards, and it seemed like Revolution decks were


    pretty popular - both Travis Desell and Chris Praskac


    were sporting them and went 6-0 each between this tournament


    and the team tournament. I was disappointed in the previous


    game but didn't really care and went into game three


    ready to kick ass and chew bubble gum...




    Game Three: LS vs George Gundry (1543)'s Court Snowtrooper


    Odds




    That's right... Court Snowtrooper Odds. He played a first


    turn Twi'lek and snagged Undercover... and then pulled


    Hoth: Docking Bay from his deck and Garindan using the JP


    gametext. heheh....




    Luke with Lightsaber hit the Sarlacc pit to stop the Court


    GT force loss, and I drew. He drew. I got some more


    activation and drew... lots of guys in my hand. His turn,


    he puts out Serg Major Bursk (the snowtrooper guy), a cadet,


    and a snowtrooper... no insert. I slap down Obi-Wan, his


    saber, Tawss and some guys for a beating. His cadet moves


    away into the Hoth: war room and I sense his Trooper assault


    for a load of damage. The rest of this game goes downhill


    for him, as he can't keep any guys on the table for insert


    and any red cards he put out got SAC'ed away. Hell, his


    Sarlacc couldn't even touch Luke. It was a mess.


    FW 2(+29)


    Overall: 4(+35)




    Highs: the game


    Lows: not being able to kill Garindan, who sat undercover


    in the audience chamber the whole game.




    Chris Terwiliger was undefeated at this point, along with


    Ghetto Leader himself, sitting at the head table all the


    way up to this point. Michael Dalton was also undefeated.


    Dalton got paired up with little Twigg and Hodur played


    a Team Albany member, Mike D'amboise, who was sporting


    a nifty Profit numbers deck. I went back to inching my way


    to the top table.




    Game Four: my ROPs vs Frank Walsh (1717)'s Profit mains




    This game starts real slow... decent draw but after that I'm


    getting nothing I need. He draws for like 5 turns straight,


    and by then I flip, but I'm not draining for any because


    I'm stupid and I put out Battle Order. He flips with eight


    cards in his lost pile and retrieves them all. So it goes


    back and forth, I'm losing 4, he's losing 4, and it's close.


    I don't put out Oppressive because he started Do or Do Not


    so there's obviously no SAC involved in his deck... and he


    makes me pay by playing On the Edge, tracking a six, when


    I have only two cards left. Ouch. That puts the game slightly


    in his favor, but he mistracks the next time and kills off


    his Obi and the saber that was put on him. Kashyyyk comes


    out way too late, but it's enough to put me ahead in the


    drain race. Ability^3 plugs him a few times because he only


    plays with the main characters basically and First Strike


    helps a little bit. The little damage is what does him in.


    FW 2(+5)


    Overall 6(+40)




    Highs: Winning against a player that is better than his


    ranking


    Lows: I played like a shmuck all game and underestimated


    his deck. I won't do that with profit anymore.




    I'm going to trim the analysis because my plane is leaving


    soon. Hodur is still sitting at the top table, which is


    cool as hell. Twigg beat Dalton and is paired up with Hodur;


    Praskac is also still undefeated.




    Game Five: my ROPs vs Steve Brentson (2031)'s Speeder Ops




    This is my first time talking or playing with Steve. I was


    looking forward to this game - I thought the matchup was


    in my favor because I've played against some of the best


    Speeder Ops in the world back in Nashville and I know how


    to play ROps against it.




    So I start the stuff and begin collecting guys to put all


    over his planet. My opening hand helps out a lot - a 2/0,


    Tempest 1, Blizzard 2, and Darth Vader EPP. That's power


    for you. I draw a little and he goes. He puts out a Flaps


    and a site and draws. I plop another 2/0 and draw. During


    his turn, he locks flaps, puts out an Incom, an ithorian,


    and two speeders at the swamp on Bothauwi. During my turn, I drop Tempest 1,


    some 2/2 scrub, and some other guy, trample his engineer,


    and commence the beating. He moves his remaining speeders


    away and puts out some more to ensure it doesn't get


    hammered and draws. My turn, I feel silly and flip with


    Arden, some 2/2 scrub and some other 2/2 scrub on ralltiir,


    with Barrier as my only protection. But his hand isn't big


    enough to pose an immediate threat and I alter his Flaps


    successfully when Vader comes down for a beatdown so I feel


    safe. The whole game I am retrieving with First Strike when


    I battle and making him lose guys. Destinies come out in my


    favor - one time he has an engineer, an ithorian and an op


    in a speeder at a site. I look for something, see four 3's


    in my reserve deck, and trample/capture his guys so he only


    gets one destiny. Eventually I flip him back and drain him


    out.


    FW 2(+16)


    Overall 8(+56)




    Highs: Getting a great draw, knowing how to play against


    the deck and beating a tough opponent.


    Lows: nothing, really.




    Little Twigg beat Hodur that game, so him and Praskac are


    the only two undefeateds left. Unfortunately, they were


    the same side so they can't play - I'm at the second table,


    playing Travis Desell (who is dark side, luckily for me,


    since I pack no Revo protection), while Hodur and Praskac


    duke it out in the battle of the Ghetto, and Twigg is


    playing the highest 4-1 on his side, John Lolli, at the #1


    table.




    Game Six: my LS mains vs Travis Desell (1683)'s ROPs.




    Travis is a good buddy of mine at home and he's much better


    than his rating - he didn't play for a long time, came back


    and got hammered. His dark deck was a modified version of


    Charlie Herren's ROPs deck he used to win the Florida GS,


    and I knew basically every card and also knew that he would


    stand a great chance of winning if he got a good draw. That's


    ROPs for you, nothing special. So I was happy as hell when


    he didn't put down any 2/0's his first turn.




    On the other hand, my hand had 2 2/0's in it... hell yeah.


    I had like a 15 force difference in activation in my favor


    the entire game, and anything he put out got hammered into


    oblivion. This game was a total rout - the only 2/0 he put


    out all game was the Ice Plains, and I put down Orrimaarko


    at my Hoth: War Room and moved over for a drain of two the


    whole game. Obi and his saber were draining their share


    at the docking bay, and Tantive and some guys were chillin


    up in space. Civil Disorder came out and the Lockdown was


    complete.


    FW 2(+32)


    Overall 10(+88)




    Highs: my hand was ridiculously good and his was horrible.


    There wasn't much of a game in this game. We played outside


    right after, same matchups, and it was close but he ended


    up winning. Shows how much of a difference a good draw


    makes, especially in a close matchup like this.


    Lows: none




    Little Twigg won again, but Praskac lost to Hodur in a


    tough game, so Twigg was the only undefeated. He claimed


    first place, and I was the 5-1 player with the highest


    differential, so I got to play him in the final duel in


    an attempt to defend my RamapoCon title.




    Unfortunately I gotta go catch my plane to go back to


    Nashville now, so I will include the final duel in Part


    3 of my RamapoCon II report, which covers the team


    tournament. Thanks for reading.




    JC

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