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minneapolis-minnesota-8-22-00

    Author: Joshua "Stormcrow" Grace

    Title: minneapolis-minnesota-8-22-00

    Date Published: 2000-08-25

    Just to set the stage, Mirkwood hosts a Star Wars tournament every Tuesday night (well,


    except for holidays) for a mere $1, and each tournament typically draws 12 to 20 players.


    Owing to the frequency and low expense of the tournaments, they’ve become great


    opportunities to play new, strange and fun deck ideas while, simultaneously (owing to the


    presence of such players as Jim Li, Michael Ravelling and Graham Neal), providing


    chances to meet some stiff competition.




    Anyway, on to the rest of the report:




    The Star Wars tournament at GenCon was a dismal experience for me due to the number


    of rounds (I knew I’d leave early as soon as they announced it was 8 games), conflict


    with other events, sloppy play on my part during one game and a miserable encounter


    with some fellow who was blatantly cheating. I don’t mind losing, but I really don’t like


    playing against someone who’s a bad sport or arrogant or just plain obnoxious. This


    fellow was a terrible sport.




    But I did learn a bit about the meta game, post D*2. I hadn’t brought a very good DS


    deck with me to the tournament, then, and I wanted to integrate the new cards more fully


    into my deck. Docking Bays & Mob Points seemed all the rage with the BHBM


    objective, but I didn’t have an Emperor. It idea occurred to me, though, to use the 0 side


    of the Court objective to search for docking bays (instead of IAO, saving me one effect


    slot), grab Hoth’s and Yavin’s, and I could play Imperial Decree (because I love that


    card).




    So, I threw that deck together without planning to flip it, but I realized a Profit deck


    could spoil it as it was. I threw in a couple of Trap Doors, the Rancor and its Pit and


    tested the deck against my LS Training deck. It won 2 out of 3 with Search and Destroy


    cutting out a good chunk. And it was only a Tuesday night tourney, so that was good


    enough for me. It would be, at any rate, a fun deck to play, and that’s what I was really


    looking forward to--fun--especially after my sour tourney at GenCon.




    LS: MWYHL, Training Luke through Test 6.


    DS: COTVG, pull everything from the reserve deck.




    Game 1: My LS vs Chad’s (don’t know his last name) BHBM.




    Chad’s a good guy and seems to play more for moral victories than tourney points. He


    once played a super-weird trooper deck against me using that interrupt that prevents all


    movement if he draws a destiny lower than the number of troopers on the table. It almost


    worked, too. Anyway, I expected something of that style when it turned out he was


    playing pretty much a straight BHBM mains & toys deck. Though I have to credit him


    with the idea of using the D*2 anti-ops effect (you know: occupy their system, kill their


    deck...) to ditch it to retrieve the top card of his lost pile. (It ended up retrieving the


    Executor for him--which never came into play.) I just waited for Vader to show up and


    deployed HOTJ which, with Battle Plan, slowed my force loss to a manageable amount


    while I sped through my tests to flip. I eventually flipped but got only a 4 since I had


    mis-tracked my 7’s, and I still had a couple of force left in my lost pile. He was sitting on


    Endor with Vader and Mara holding two sites. I left Vader alone and pulled Farmboy


    Luke back from Dagobah to set down Jedi Luke and Obi w/Saber vs Mara. He removed


    Luke from battle with You Are Beaten, but Obi hit Mara for enough of a loss that the


    game was decided. I controlled his Endor system with a multiple-destiny drawing ship


    and he had to pay to drain for 1 each turn with Vader.




    FW 2 (+14)




    Game 2: My DS vs. Jerome Flynn’s Profit.




    Well, you can probably tell that this game was decided by a couple of battles. He hit


    Mara hard with Jedi Luke, early on, for some damage from my life force, but then he


    Nabrunned Luke w/Saber and Proficiency over to face Vader. Vader then showed why


    he’s still the baddest dude in the galaxy when he Levitated away Luke’s 4-power stick


    and then proceeded to target and hit and beat up Luke (with the aid of Blizzard 2) for


    something like 13 extra force from the reserve deck. Of course, I had started Secret


    Plans, so this was a bit of a problem for Jerome’s deck, and, in the end, he never flipped.


    I continued my piddly drains and pulled off a win by 22. Or something like that. All the


    differentials in this report are estimates.




    FW 4(+36)




    Game 3: My DS vs Michael Ravelling’s scrub beat-down




    Michael had some EPP’s in there, too, but he lost a lot of them to early damage (Mara,


    Fett w/Blaster and Dr. E vs Leia w/Blaster--hit, lost; Chewbacca--hit, lost; and


    Orrimarko). So he was left to play most of the game with characters like Melas and 2/2


    pilots. However, he must have been playing 4 or 5 Out of Commissions because they just


    kept hitting me, and I couldn’t for the life of me draw one of my two Hell to Pays. Jabba


    quit for good, then Fett, and... just when he showed up in my hand (typical)... Vader.


    Uggh. That was killer. So I was left to face his seemingly endless hordes of weenies with


    the likes of Tarkin, Igar (and where’s his walker?), Dr. E in Blizzard 2 and ECC IG-88.


    But Iggy proved to have what it took when Michael plopped down Han w/Blaster, Wedge


    and Momaw to drain at my <> DB on Tatooine where my Iggy was sitting all by his


    lonesome on the other side. My next turn, Iggy Snipered Han (capture) used the text on


    COTVG to search for a DB and saw this his weapon destiny were all quite high, initiated


    a battle, fired to send Wedge scurrying back to the used pile and beat up on Momaw. I


    moved Iggy over, flipped my objective and started drawing for a Trap Door. Eventually, I


    drew one along with my Rendili (I had opted to search for the Executor earlier since


    Michael started Rendez-vous Point w/Insurrection, Strike Planning and Squassi). I


    plopped down the Rancor Pit, Rancor and Rendili w/Zuckuss (he didn’t really have


    enough force to beat me up there). I dropped Han to the Rancor and expected a quick


    feeding, but Michael played Fallen Portal--and missed. Han had only stunned the Rancor,


    who then gnawed on the famed smugglers bones, dropping Michael to something like 5


    or 6 life force, which quickly disappeared.




    FW 6 (+62)




    I had won that last game by 26 or so, my biggest of the evening, but when the pairings


    were called out I was on the same side as the player with the highest differential. Oh,


    well. My LS deck was fairly solid, but I didn’t expect that I could win by much.




    Game 4 (last game): My LS vs Garrett’s (great guy, don’t remember his last name) Ties




    He sacrificed his drains for the first few turns, allowing me to go straight through my


    tests. He didn’t drain until he got out Kiffex and a sizable fleet there. I ended up flipping


    with Artoo in Red 5 as my tracked 7 and paid 10 to retrieve 6 or so. My next turn, I asked


    him what his power was at the system, what it would be after he played All Power to


    Weapons (and I had a grabber waiting for that one), and checked to see how much force


    he had saved (a lot). I had Home 1 and EPP madness--Han, Leia and Chewie--but only


    enough force for Han, Chewie and Life Debt. Yet, considering my destiny of 28, I would


    still be up by enough power at the start of the battle that I didn’t figure I would lose by


    too much. So I battled and he reacted and played All Power, which I grabbed, and I lost


    Han and Chewie and one or two more from my deck. But he had all his ties there with no


    capital ship and, thus, no hyperspeed, so I moved Home 1 over to Wakeelmui. The next


    turn, Home 1 cleared out Wakeelmui with another Han and Leia, I think, and I Altered


    his SFS. With Aim High in play, things were looking good. I had a good armada of ships


    in my deck, including the Gold Squadron 1 combo, and we just kept battling according to


    my calculated terms. Garrett managed to pull off a moral victory when he blew away the


    Lando’s Falcon with a Tie Laser; he needed a 5 and got it. Ultimately, however, 2


    damage each turn from Test 6, Battle Plan and my space armada--which deployed at


    systems other than his space armada’s--secured the victory for me by 13. Or thereabouts.




    So I managed to go undefeated through the tournament with a differential of something


    like 75, which wasn’t very high, at least not for our player base. But Herb Macy, who was


    sitting at the top table, must have had a squeaker, because I ended up getting first ahead


    of TWO other undefeated players. Another kid, Jon, had gone undefeated, too. But I


    knew he had won one game by a mere 4 since a crowd had gathered (with permission, of


    course) to watch his game when it was the last game running (2nd game in the


    tournament, I think).




    At $1 a tournament, any prize support is really nice, especially when you pull the Spiral


    in your one pack of Special Edition.




    --Joshua Grace




    PS After the tournament, I played a game with one of my friends, Justin Alfs, whose


    EBO deck with Rogue speeders ended up killing me by 6 or 7 force, causing me to


    rethink DS space--five bounty hunter ships and the Executor just aren’t enough...

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