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mikes-house-mirkwood-1-16

    Author: Joshua "Stormcrow" Grace

    Title: mikes-house-mirkwood-1-16

    Date Published: 2001-01-17

    Preamble: I scrubbed out hardcore on Saturday, going 3-3 in


    a 30 player tournament where, of all people, my *brother*


    took 2nd. My brother’s always been a mediocre-to-good


    player, but not one who’s tuned his decks for the tournament


    scene. His background in Star Wars has been casual games


    with me, our cousin and his roommate, playing the sort of


    decks that commit 20 cards to building the Death Star or


    setting up 5 card combos. But, apparently, that was a much


    better way to play Saturday than playing Jedi Training and


    Hunt Down (especially when you forget Jedi Test 2 for two


    straight games). At any rate, I was officially "sick of


    losing." At least sick of losing multiple games in a single


    tournament. I had also managed to buy some Reflections II


    on Saturday and traded my junk for mains. Go figure. The


    coolest card was, of course, Popsicle Han, and I proceeded


    to see if I could combine "fun" (always a slight concern)


    with "effectivenes" in a new CCT deck. It almost worked, but


    not quite to my satisfaction in a Monday playtesting with


    Justin "Moffwicket" Alfs. Meanwhile, I decided uber-high


    destiny were good, but waiting 7 turns to complete test 5


    and get them was bad. So I slapped together a Turn Vader


    deck (TIGIH), sort of like the one on DeckTech, but with


    enough significant changes to think of it as my own. For DS,


    then, I had a last-minute glimpse of insight and decided


    to resurrect RalOps in what I’m beginning to think is


    becoming my signature style (pulling a good archetype from


    the past that everyone thinks is dead and playing it).




    Game 1: My AT-ST RalOps vs Moffwicket’s Profit


    Right away, I ask Justin if he’s playing Ounee Ta, figuring


    he must since it’s a profit deck in a heavy, heavy scum


    environment. He shows it to me, but starts the card that


    searches for Lando, R2 and slave Leia. Fine by me. My first


    turn, I get somebody out to the DSII docking bay with


    Carida and the Raltir DB. Meanwhile, the Emperor and Lord


    Vader managed to find their way into my opening hand.


    Sweetness beyond all sweetness. Justin’s first turn, he


    deploys Ben Kenobi and frees Han to flip and retrieve a


    huge 1 force. I flip on my 2nd turn with the Emperor and


    Janus coming to the ground and my scrub DB transitting.


    Justin starts counting his force and asks me, "So all my


    rebels are deploy +2?" I nod. He saves for a couple of


    turns while plinking at my life force for drain of 1, 1


    profit damage (Ben found his saber). Meanwhile, I set up


    Overseeing it Personally and Vader gets his saber and finds


    his buddy Tarkin. Mara, also, comes to the desert to play.


    Oh, and I nearly forgot, with the Emperor’s drain on the


    3rd turn while he was all alone, Justin played Lost in the


    Wilderness only to draw a 1 and find that Dark Jedi are not


    so easily confused. Again, the Dark Jedi display their


    uncanny direction finding abilities when Justin again plays


    Lost in the Wilderness against Vader’s 3 character drain


    and draws... yup... a 3. Ha ha. That was funny. Anyway,


    after I’m done teasing Justin with my drains, he finally


    saves up enough force to launch an assault at Mara,


    deploying Masta Luke, R2 and 3PO and Chewie w/Blaster and


    battles. I react with Tempest Scout 6, holding a Trample in


    my hand and expecting Artoo’s Bad Feeling. However, Justin


    plays that first to cancel my battle destiny, so I try to


    trample Chewie and draw the 1 that would have trampled the


    droids, but no one else. He shoots at Mara with Chewie and


    misses. I slash Chewie. He tries to choke Mara and misses.


    He plays Rug Hug. Hmm... No one in their right mind plays


    Rug Hug, but Justin plays it. And this could be very bad.


    But, true to form, Justin continues to draw weak destiny so


    that Mara and Tempest Scout 6 cover the damage with a little


    overflow, while Justin loses Chewie. On my turn I drain for


    a bunch and return the beat-down with another AT-ST. And


    then it’s a drain race until IG-88 finds out that all the


    destiny in my reserve are 3 or higher, so he goes against


    Han and Ben and kills Ben, only to die in the process,


    leaving Han all alone. Without a drain, Justin backs up Han


    and deploys Lando. Ozzel comes down in an AT-ST and Tramples


    Lando. Garrett, who’s now watching the game, assists me by


    making, "Squish, squish, squish" sound effects. I win by 8.




    Mike Ravelling, meanwhile, has won by the highest


    differential. Garrett plays Mike, and I play Graham Neal.




    Game 2: TIGIH w/uber-destiny vs. Scummy Graham (MKOS)


    As long as I don’t stupidly invade the audience chamber


    while my opponent has enough force left with which to beat


    me down, my deck tears through Scum. Never Thinking with


    his Stomach Luke allows me to put my only Jedi Luke in the


    deck as a destiny 6 back up and drain and activate like a


    mofo. There were too many battles in this game to recall


    them all. It was battling back and forth all game, really


    a good game. Graham set up his main force at Jabba’s Palace


    sites, not drawing Gailid in the first few turns, thus


    allowing me to set up my DB activation with Luke and Crix


    and scouts until I revealed my secret anti-Scum tech: a


    generic DB placed in-between the Desert Heart and Jabba’s


    Palace. Aha! My scouts were now ready to invade. There was


    one good battle at the <> DB when Graham had his Sail Barge


    and a ton of aliens against my scouts. As soon as Boelo


    was deployed, Chewie Protector blanked his text. An average


    Fallen Portal took out both the Merc Pilot and Dengar w/


    Blaster. I cancelled his destiny with General Solo and


    drew a 6 for my own. He lost some characters, and on my


    control phase, I blew up the Sail Barge with a tracked 6


    for Under Attack. In the end, I was able to retrieve a bunch


    with On the Edge while Graham was unable to find a grabber,


    and Luke and my scouts took over Jabba’s Palace, forcing


    Jabba to run out of the Audience Chamber so I could


    cancel Scum. Full win by 17.




    Mike Ravelling won by more than anybody else for the


    second straight round, effectively annihilating Garrett


    Larson in one battle at the Cantina.




    Game 3: My DS vs Garrett’s TIGIH


    I leave Luke alone until I get Vader into my hand. But the


    deciding event of the game... I draw Overseeing it


    Personally into my opening hand. Garrett has started Battle


    Plan, Wise Advice and Squadron Assignments, so I’m a bit


    confused, but Garrett’s always doing things a bit off-kilter


    so it’s no great shakes. I get another quick flip, using


    Imperial Command to fetch Ozzel into my hand for big


    activation on my 3rd turn with lots of DB’s controlled.


    And, combining the deciding event with the deciding moment,


    Garrett searches for Wedge by revealing Red Squad 1 on his


    2nd or 3rd turn and fails to find him, thus allowing me to


    verify his masses of Eloms and inserts. Ah... one of *those*


    decks. And suddenly all the guilt about playing RalOps has


    completely dissipated and vanished. And the Overseeing it


    Personally in my hand is a godsend, and the You Cannot Hide


    that I started with is going to stay there ALL GAME.


    Garrett is unable to do much to me while I flip, but he


    moves Wedge over to Raltir when Mirax can join him in her


    ship. I have Bossk in Bus, Fel, a Laser Cannon and Lateral


    Damage in my hand. Naturally, I use 2 to search for Saber 1


    and beat the tar out of a 0-power lone Wedge in ship, by


    30-something. Wedge forfeits for 6, and then it’s a mass of


    Eloms and inserts hitting the lost pile while Fel dominates


    Raltir. A few quick drains, a barrier and trample on an


    Elom brigade, and the game is mine. FW by 20-something.




    Mike Ravelling might not have won by as much as me that


    round, but he still 30+ differential ahead of me. We just


    played the same sides, so I hope someone good gets paired


    against him. Graham Neal gets paired to play his dark


    against Mike’s light. I think there is hope.




    Game 4: My TIGIH vs Travis Bean’s Bring Him Before Me


    I take out Staging Areas in favor of Wise Advice, and this


    proves to be a very, very good move when I verify Travis’s


    deck a few turns in and see the heavy SAC I feared. As it


    turns out, a turn or two after I give up Luke to Vader and


    force Vader back to the Throne Room, I draw Insight and


    scrap it for Staging Areas, so everything works out. Except


    that Travis is activating a bunch, too, and has managed to


    get down a large force at Endor, including Veers in a walker


    and IG-88 with gun. That does not bode well for me. So, I


    save my force (since we’re both losing one a turn, me to his


    drain, and him to his objective) and deploy en masse to the


    Tatooine DB he gave me. Travis tried one early duel, drawing


    a 5 and a 4 (I think) only to stack a card, so he’s pretty


    much given up on dueling at this point. He chases me around


    for a bit, until I lash back with Obi w/Saber and Nien Numb


    and Lando vs Mara 4-Lom and some others. I lose the battle,


    but my attrition clears his site. However, I have to stack


    one, and we’re even on the stacking. I draw the back door


    and have this brilliant idea to play a couple of characters


    there and split forces to try to get in a drain. That allows


    Travis to battle me there with IG-88 and Fett, miss the


    capture (and prevent me from On the Edging Crix out of the


    battle), draw his destiny and stack another card while Crix


    and Blount cover my damage. I get Wedge up in space with


    a Laser on R2 in R5, and he gets in some drains, evening


    things out a bit. Travis then starts draining at the Back


    Door, so I move over to block the drain at the Back Door


    with Han, Cracken, Leia w/Blaster and landing Wedge. He


    doesn’t initiate the battle due to Fallen Portal but


    reinforces his troops, sending IG-88 over. I initiate a


    battle and use my first action to play I Know. He captures


    Han. I shoot somebody. I play the card to reduce his


    destiny by 3. Attrition clears the site on both sides, but


    he stacks another one, giving him three. I battle with Obi


    w/Saber against the lone Ephont Mon he moved to my Hoth DB,


    and I stack my 2nd. On his turn he duels me, but he wins,


    so I just lose 3. My turn, I don’t do much, drain for 1.


    On his turn again, he duels and loses. I stack one. I say,


    "If you draw a 6, you win. If you don’t I win." I have


    tracked 6’s all through my deck. He draws a 6. He wins by 5


    while I have about 20 life force left. Good game.




    Mike Ravelling beats Graham’s scum deck like a stubborn


    mule. Graham’s scum suddenly looks vulnerable. Mike


    suddenly looks invincible again.




    The final results then, go:


    Mike Ravelling 8 (big differential)


    Josh Grace (me) 6 (40-something)


    Travis Bean 6 (less than 40-something)


    Other people




    This just in! Mike Ravelling is Prince Xixor. Ability of 6


    needed just to draw a destiny against him, and he’s


    immune to attrition less than 5 while Jim Li is not at the


    same tournament.




    Cheers:


    Justin for playing Profit and getting beaten.


    Graham for playing Scum and getting beaten.


    Prince Xixor for winning the tournament with a cool LS deck.


    Travis for turning my Luke. "1 out of 2 Lukes agree..."


    Myself for avoiding pairing with Herb.


    The Hansicle for looking cool.


    Mirax for being hotter than any of the other SW:CCG females,


    not much for personal interest other than debate value.




    Jeers:


    Garrett for playing Eloms & Inserts. Boo! Hiss!


    Justin’s Hansicle deck. (You know what I mean.)


    Shannon Baksa for still looking like a junky even if she is


    wearing a sheer top in the new photo.


    Herb. In general; I’ve tried to avoid saying this, but each


    Tuesday, this statement has just become all the more


    inevitable.


    All those people who buy 3 or 4 boxes of an expansion and


    then try to "trade" with you, laughing at your cards and


    kicking sand in your face while taking off with your gal.


    Graham’s sex jokes. They’re as stale as his old...


    That Josh Grace guy for putting Traffic Control and Reactor


    Terminal in his Top 10 cards. What a dweeb!




    Ciao!




    Josh "I’m only partially a scrub" Grace


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