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foil-japanese-vader-day-mirkwood-2-6

    Author: Joshua "Stormcrow" Grace

    Title: foil-japanese-vader-day-mirkwood-2-6

    Date Published: 2001-02-07

    Usually, the Mirkwood tournaments draw 10 or a dozen


    players, but there are the occassional (and random) nights


    when a good-sized crowd will gather at Mirkwood for Star


    Wars CCG mirth and merriment. Tuesday’s tournament was one


    such tournament, gathering around 20 players, including


    Royce, a suprise guest from the Alderaan region who, much


    to my chagrin (and Scrye’s), opted not to play Rescue the


    Princess...




    Anyway, to continue the protracted preamble to this report,


    I went up to the register to fork over my dollar for the


    tournament (since I forgot to take one of my Cloud City


    packs from my apartment) and overheard Tim, the store’s


    co-manager, and Garrett, a player, talking about something


    when Garrett said, "We should really let Josh decide."




    Naturally, I asked, "Let Josh decide what?"




    Tim said that, due to my performance in Mirkwood tourneys


    over the past month, I had earned a foil Japanese Vader.


    The option (!) in this decision was that I could put it on


    the line, allowing the eventual tournament winner to claim


    the Vader. I actually thought about this for a few seconds;


    that’s my proof that I’m a sporting fellow. Then, like any


    sane individual, I took the Vader. And promptly traded him


    with Chad & Jerry for a Jedi Luke (yes, Chad & Jerry will


    get "props" this week instead of the usual trader "slops").




    It turned out Tim had another foil Japanese Vader to throw


    on the line for the tournament winner, anyhow.




    So, feeling like less of a heel, I entered the tournament


    hoping to win a 2nd Vader. My chances were pretty good, I


    thought, since Mike Ravelling had decided to play Dion


    Erbes’ decks and let Dion play his.




    My Light Side was a Throne Room Mains deck with Ishi-Tech.


    Dark Side was an ISB powerhouse w/DB’s.




    Game 1: My Light Side vs. Rich Jeffries’ SYCFA Manipulator




    To make a short story shorter, we both dumped a bunch of


    sites out onto the table in the first couple of turns while


    I controlled the DS:DB early with Obi-wan. He put Vader


    down to battle Obi (and an Ishi-tib, I think), but a Fallen


    Portal was the end of Vader. Lucky draw, but that’s how it


    goes for me against Rich. No big surprise. So, then he


    put Mi’yoom at the Executor DB (?), planning to start his


    manipulation, and drew up... all of his cards! (??)




    So, Lando w/Axe, Luke w/Saber and some others came down to


    kill Mi’yoom with Draw Their Fire hitting the table, and


    shortly after Rich lost that battle, I ended the game with


    no lost pile.




    FW 2(+29)




    This has apparently put me in the top pairing which, with


    a foil Japanese Vader on the line, was pretty darn cool.




    Game 2: My DS against Nick’s (not-quite-Ravelling-style) WYS




    Having lost to Mike Ravelling’s broken WYS deck on Saturday,


    I decided to play cautiously, setting my forces up to avoid


    a multiple-destiny beat-down. This allowed Nick to get in


    a couple of early drains against me, but soon I had an


    undercover spy blocking his Cantina drain, Walkers and/or


    the Emperor (and the ominous Force Lightning) blocking all


    the battleground DB’s, and big blue in space at both


    Tatooine and Kessel (with enough destiny draws to crack


    his Falcon’s immunity). There wasn’t any battling since he


    played a barrier when I set Grand Admiral Thrawn and the


    Chimaera up against a lone Captain Han, and, from that point


    on, Nick was afraid to challenge my forces, and it just


    didn’t pay for me to attack him, since all his drains were


    cancelled each turn (or I would lose an ISB agent and


    retrieve him with the objective each of my turns).




    However, Nick made me pay for my impatience when I grabbed


    his Rebel Barrier. He must have played On the Edge 10 times


    and retrieved 4 force with it each time. Yet, the ISB lock-


    down proved too effective for him to overcome, and it was


    merely a matter of time before my drains overtook his


    retrieval.




    FW 4(+42)




    After this game, I managed to trade with Royce for a Smoke


    & Mirrors 5. X-Files may not be a popular game anymore, but


    it’s cheap, baby, and fun! I think I traded a Mon Cal


    cruiser for the X-Files equivalent of a Mara Jade (and her


    saber). Surprised to learn that Dion Erbes had an extensive


    X-Files collection, I taught him the rules for the advanced


    game.




    So, going into game 3, I was again in the top pairing, this


    time against my own personal Lex Luther (or am I his?),


    Mike Ravelling. But Mike was playing Dion’s decks, so I


    didn’t expect as tough a game as usual.




    (Meanwhile, Mike’s decks were 1-1.)




    Game 3: My LS vs. Mike Ravelling playing Dion’s CCT Hansicle




    I didn’t draw any 2/0 locations in my opening hand. Just the


    Home 1 DB. So I threw that down and searched for the Echo


    DB. Oola went out to the Home 1 DB for early generation


    and, hopefully, to get out an early lock. But Mike played


    his 1st turn intelligently (duh) drawing a handsize just


    above my activation and saved the rest of his force. On my


    2nd turn, then, I deployed Leia w/Blaster to the Carbon


    Chamber and moved her over to rescue Han. With no Rebel


    Barrier in hand, I saved a force hoping to bluff Mike. But


    it was to no avail. Mike, in fact, had drawn a Mara and


    deployed her against Oola, fetched her saber and put First


    Strike on the table. Oola died, but Mara drew Mara for


    destiny, so the loss was recoverable. I hoped to take


    advantage of First Strike by throwing out Chewie Protector,


    KFC, some other scrub and Luke w/Saber against Mara. But


    Mike had the barrier for Luke. I don’t think I battled that


    turn.




    The next couple of turns saw me losing battles at the Home 1


    DB while Mike was retrieving from First Strike. I eventually


    decided that it wasn’t worth the fight and had Luke transit


    the heck away. So it became a drain race for a while, and I


    was losing. But Mike attacked Leia and Cap’n Han with Ephont


    Mon and Mighty Jabba. When the smoke cleared, Ephont Mon


    had died along with Cap’n Han, but Mighty Jabba couldn’t


    afford to run his lard @$$ away from Leia before we all


    discovered that Han hadn’t died but had just run away to


    fetch his blaster. So I initiated battle, hit Jabba with


    Han, targetted again with Leia to add 5 from Aim High, and


    drew a total destiny of 9. Mike ended up losing Jabba and


    11 force while Han took Advantage of the situation to run


    over to join Obi-wan and Major Hashish at the CC DB. I ate


    another drain of 2 at the Home 1 DB before I was able to


    deploy Boussh to block that site. Mike was now losing the


    drain race and attempted to retrieve force by battling


    Luke w/Saber and an Ishi-tib with Bane Malar. However, that


    move backfired when Luke sliced Bane and drew a 4 for


    destiny to Mike’s... 0 (I didn’t even have to lose the


    Ishi-tib). That pretty much summed it up. One or two more


    turns of draining ended the game.




    FW 6(+51)




    And it’s looking good so far since there are only 3


    undefeated players left, and one of them, Tim, has a timed


    win. I’m 19 differential ahead of 2nd place and think I


    might get two Japanese foil Vaders in one night.




    Game 4: My ISB vs Mike Ravelling playing Dion’s Hidden Base




    Well, this wasn’t what I wanted. After the last game, I had


    breathed a sigh of relief and shook Mike’s sweaty hand...


    Only, as it turns out, to play Mike again. Royce, the other


    undefeated player with full wins, is on the same side as


    me, working his Alderaan tech with Scum. (Tim, meanwhile,


    is playing Light Side and *should* be playing me, but


    Decipher’s software doesn’t see things that way. And none of


    us realize this until after the game.)




    So Mike and I sit across from each other once again. I


    decide to start You Cannot Hide Forever in order to ditch


    it later for Search & Destroy. Mike starts Squassin, Wise


    Advice/Do or Do Not, and the effect that lets you forfeit


    weapons. So I think it’s a B-wing deck or such and joke


    that I’m not going to be stupid enough to deploy to space.




    I get an Emperor in my hand and deploy him for free to


    the Coruscant site, use IAO to get the Coruscant DB and


    move Palpy over. Along with Rendili, this gives me


    beaucoup activation early. Mike reveals Tycho to fetch


    Green Squadron 3 and set him up at Rendili. Well, I swallow


    my earlier comment about not deploying to space since my


    hand holds: the Executor, Chimaera, Grand Admiral Thrawn


    and that crazy Victory Class whose name I shall never


    remember. So I save force for a turn and deploy Thrawn in


    the Chimaera to his Barrier. Blah.




    We then battle frequently in space, and I lose. I can’t


    get agents on the ground to flip. I can’t set up Imperial


    Decree or Search & Destroy. I can’t kill Corran Horn. And,


    when on my 2nd turn I search for a docking bay, the only


    one in my deck is the <> DB that I want to deploy to Kessel,


    Kiffex or Coruscant. Except I forget that people who are


    playing pure space play the Coruscant system, so I deploy


    my generic docking bay to some drain-1 system instead. While


    I go about losing all my ships in battle (including Bossk


    which I draw later), I probe all of Mike’s systems except


    the correct one.




    In the end, I’m upset that I’m going to lose the foil Vader,


    but given my poor play, whittling Mike’s force down to a


    differential of 13 was an accomplishment.




    So, I go 6(+38). Royce loses his game by 4 or so. But Tim


    notches a 4th win to take the tournament and a foil


    Japanese Vader.




    Mike Ravelling gets 2nd. I get 3rd. Nick, who travelled


    down from St. Cloud for the tournament, defeats Royce,


    knocking him out of the top 4, to claim 4th for himself.




    Chad, Jerry, Justin Alfs and I discuss the possibility of


    taking what I know of the incredible, edible Middle Earth:


    the Drinking Game and modifying the rules for Star Wars CCG.




    Cheers:


    Tim for the big win!


    Mirkwood for all the tournaments and the great support.


    Chad & Jerry. To get them off my back.


    Graham for the surprise Cherry Coke.


    Mike Ravelling for being one of the few players to


    consistently play well enough to merit shaking a


    consistently sweaty palm.


    Jedi Luke being for destiny 6 (even if I never drew him).


    Foil Japanese Vader for being trade-bait for a Jedi Luke.


    Rich Jeffries, thanks for the auto-wins ;-P


    Royce, Nick, Nick’s brother, Sam, and Sam’s friend (even


    though he cheated) for joining in the fun.


    Royce for the Smoke & Mirrors 5.




    Jeers:


    Herb. Had to constantly avoid him.


    Decipher’s software. I get screwed weekly.


    Ex-girlfriends in general.




    Joshua "Stormcrow" Grace

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