DeckTech.net
Home
 Card Games?
About DeckTech
FAQ
DPC
Star Wars CCG
Home
  About the Game
Decks
Tournament Reports
CCGs
MagiNation Duel
Lord of the Rings Card Game
Star Wars Customizable Card Game
Star Wars Trading Card Game
Star Trek Customizable Card Game
 
terryville-coruscant-party-8-8-01

    Author: John "Scythykins" Mullarkey

    Title: terryville-coruscant-party-8-8-01

    Date Published: 2001-08-08

    Well seeing as how my week to date has been horrible, with Superman: Ride Of Steel at Six Flags New England crashing and me being sick as a dog, hopefully the release of Coruscant can save the day. Red84 Josh Radke is running a non-sanctioned Sealed Deck tournament and of course I’m ready to go. I get there at about 5:30 after getting sadly lost trying to sneak around rush hour traffic in Bristol. I hear it from everyone, I get over it, get my boxes, begin opening. Look at the bottom of this thing for my list of pulls. While I’m here I decide to get a box of Raw Deal: Backlash. Turns out to be a good idea. But I digress. 6:00 rolls around, people come to order. It turns out that there’s 12 players and this is gonna be a short tournament, since people have to leave at nine. I pull light side out of a hat (rather, an empty box of Coruscant) and sit down with Josh, Charlie Hoffman, and a few other guys to draft. 12 players, 6 people per table, it just worked out. Notable at the other table were Dan and Pat Long, Steve Brentson, and Frank, our local supplier. We had 2 Tatooine packs each, 4 Coruscant.




    First pack, Tatooine, it’s a dark side rare that I laughed at, I think it was A Million Voices Crying Out. I mumble something about bad quality and grab Mos Espa. Get my next choice from Charlie (I’m between Charlie and Josh) He gives me a Padme. I smile, take it, pass. As the packs dwindle, I notice no one taking the podrace stuff. I decide to mop some of it up, at the very least the high destiny stuff. Good plan, or so it seemed. Next Tatooine pack I open I pull Anakin’s, and pray Charlie gets the podrace. He doesn’t, in fact, no one did. So that strat is dead. Somewhere in here I remember to get characters with ability regardless and end up grabbing Caldera Righim, Grugnak, Loci, plus some sites and the more useful interrupts. I ended up getting stuck with 4 rule cards. Oh well.




    First Coruscant pack, Josh hands me the Jedi Council Chamber. Bingo, I have a starting location. I had grabbed Ki-Adi-Mundi from my pack, so I was beginning to get a good feeling. Got a sense, couple other goodies including Mindful Of The Future and Security Control. This gives me a bad feeling, if people are passing these, what are they pulling??? Hm. Oh well. Next pack, I pass P-60 to Josh. Even trade I’d say. I get passed Madakor, then two consecutive packs with a Republic Cruiser in it. So I grab those, and I coulda sworn I grabbed Coruscant, but I didn’t because I’m a scrub like that.




    Third pack, I open it up and see Shaft himself staring back at me, which of course gets me all giddy, so everyone demands to see what I got, so I flash him, and people don’t care, because only Josh and I know I have the Chamber, and only I know I have Padme hidden away. I remember getting Tatooine and Malastare while I was in there, but I don’t remember much else. 4th pack, I kindly ask Josh for a Qui-gon, but he tanks the play and pulls a Panaka’s Blaster that he needs for the set. So of course I grab it to trade it to him later. I flesh out my deck with some senators, Odin Neslour, and a card which I later learned was 100% tech, Thrown Back. Traffic control during your opponent’s turn, I love it. We customize, which is easy for me, I toss all the duplicate locations, podracing stuff with low destiny, and I end up with about 45 cards for a 40 card deck, which is easy to cut. I’m the first one ready, and a little scouting reveals that no one pulled a Maul, so the Padme/Mace trick is gonna work. Now I didn’t really look at anyone’s cards, just yelled over to the other table “Anyone pull a Maul?” They responded with a unanimous “NO!” so I assumed it was safe. Here’s my decklist:




    Coruscant: Jedi Council Chamber(SL)


    Mindful Of The Future (SI)


    Security Control (SI)


    Caldera Righim


    Captain Madakor


    Grugnak


    Horox Ryyder


    Ki-Adi-Mundi


    Lieutenant Williams


    Loci Rosen


    Mace Windu


    Naboo Fighter Pilot


    Padme Naberrie


    Tendau Bendon


    Yarua


    Naboo Security Officer Blaster


    A Tragedy Has Occurred


    Baseless Accusations


    Changing The Odds


    Either Way You Win


    Entering The Arena


    I’ve Decided To Go Back


    Odin Nesloor


    Rebel Artillery


    Reveal Ourselves To The Jedi 2x


    Sense


    Thrown Back


    We’re Leaving


    Republic Cruiser 4x


    Malastare


    Tatooine


    Coruscant: Docking Bay


    Coruscant: Galactic Senate


    Tatooine: City Outskirts


    Tatooine: Mos Espa


    Tatooine: Watto’s Junkyard




    First game is against Charlie. He starts the Junkyard (I think, Tatooine site that’s 2 for dark, one for light) I draw Ki and Mace opening hand, plus a location. He activates, he draws. I activate, dive for a docking bay (Coruscant one) and pop my location, City Outskirts. I draw 2 of my 5 force, Thrown Back and Padme respectively. He saves force this time, but deploys the Senate. I groan. My turn, activate a bunch, pop Shaft to the Chamber, deploy Thrown Back which he spends a long time reading while I draw up. I throw back the 7 destiny and a couple other things on his turn. He pops some senators and TC-14. We are not amused. Long story short, Shaft and TC hang out in the council chamber while he drains at the senate and I drain in space after deploying Tatooine, plus Ki-Adi at Watto’s hood with Padme. I win the drain war




    FW 2(+12)


    The good: Free drain at Tatooine


    The bad: Beating a friend


    The ugly: Shaft held at bay by a freakin 3PO clone. ::sigh::




    Josh’s game ends up going to time, so we decide there’d only be one more game. Which is good and bad, since I’m tied for top seed, but I wanna play more too. But I’ll be content with having cake, but not being able to eat it. I play against Jeremy Dallaire, another good friend.




    Same start on my end, he starts Senate. I begin to cry, since I have a total of 3 senators in the deck. But I draw Ki again, and get Mace on my first draw phase. I get all the effects out, end up grabbing squabbling delegates, he was using it too much. I’m retrieving like mad, ‘cuz I eventually win the senate war and retrieve with the force drain at Malastare/Wookiee senator, also retrieving with Ki at the Marketplace. I also have Thrown back out. This one is short, though a possible comeback was afoot when he deployed Naboo and two trade federation ships with some pilots. I pop Madakar and her copilot, and a Naboo pilot for fodder and hack away, tracking my 7 each time. I eventually win that war too, don’t have a lot of cards on table, keep retrieving, painful win.




    FW +26 4(+38)


    The good: Retrieval does happen in Ep 1 Sealed?


    The bad: Half my retrieval came from his card.


    The ugly: I won by 26 in a 40 card sealed deck. I rubbed it in, didn’t have to retrieve as much, etc.




    I come in first, one of two undefeateds. I get my 5 packs, get a Qui-gon out of it, toss a Panaka’s at Josh, seeing as how I now have three. Always good to help friends out. Everyone had fun, we gotta do more of these. Now, as promised, my pulls from two boxes, 5 packs, and some trades (not the sealed though):






    LS (36)


    Captain Madakor 2x


    Captain Panaka 2x


    Depa Billaba


    Mace Windu AI


    Master Qui-Gon 2x


    Murr Danod 3x


    Plo Koon 2x


    Phylo Gandish


    Queen Amidala, Ruler Of Naboo 2x


    Ric Olie


    Senator Palpatine


    Supreme Chancellor Valorum


    Yoda, Senior Council Member 2x


    Panaka’s Blaster 2x


    All Wings Report In/Darklighter Spin


    Are You Brain Dead?! 2x


    Free Ride/Endor Celebration 2x


    Insurrection/Aim High


    Might Of The Republic


    Vote Now!


    You’ve Got A Lot Of Guts Coming Here


    Your Insight Serves You Well/Staging Areas 2x


    Coruscant: Jedi Council Chamber 3x




    DS (32)


    Aks Moe 2x


    Darth Maul, Young Apprentice 2x


    Daultay Dofine 2x


    Destroyer Droid


    Grotto Werribee


    Keder The Black


    Lott Dod


    Nute Gunray


    P-59 2x


    P-60 2x


    Rune Haako 2x


    Televan Koreyy


    Battle Order/First Strike


    Dioxis


    Do They Have A Code Clearance 2x


    Imperial Arrest Order/Secret Plans


    Masterful Move/Endor Occupation


    Maul Strikes


    Short Range Fighters/Watch Your Back


    Squabbling Delegates


    The Phantom Menace


    You Cannot Hide Forever/Mobilization Points 2x


    Maul’s Sith Inflitrator


Terms of Service, TM, and ©2002 www.decktech.net. All Rights Reserved.