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2000-02-08 SW:CCG Decks
Y/M/D/id
4.0
(
Light Side
)
Zuckuss In Lost Pile is a great card
by
Jason Comstock
(
X
)
This is your average Hidden Base deck, with plenty of counter-meta abd a few red and green surprises.This is proabably the deck I will take to a Tourney this weekend.
4.0
(
Light Side
)
why baragwin look so good
by
Yannick Lapointe
(
Crusher
)
you got pretty good destiny in this deck and retrieve a lot
4.0
(
Light Side
)
Monk Choke
by
Chris Praskac
(
Jedi Taboos
)
This deck force chokes and beats the opponent down once they do anything.
4.0
(
Dark Side
)
why tie give you victory(the original)
by
Yannick Lapointe
(
Crusher
)
I decide to put the real version of my 4 deck i have usei have play with this deck in day 2 i have won against james lafferty and steve brentsonand my friend maxim briand have play with my version and won against Martin Falke(against is why martin fal
3.5
(
Dark Side
)
Vibro Mania (v 3 0)
by
Justin Stratton
(
Nitsuj
)
Post ECC/EJP version of Vibro Mania
4.0
(
Dark Side
)
Final - Look sir Droids ver 2 0
by
Robert Waygood
(
Djas Phur
)
This is an ISB/IAO drain deck using primarily probe droids as ISB agents. The objective usually gets flipped second or third turn, then just drain and restrict there drain (battle order,imperial decree, ABC2uni)
4.0
(
Dark Side
)
Hologram and Destroy the Jedi
by
Arian Delisle
(
NorthernWolf
)
A hunt down deck that uses holograms to accomplish its tasks.
4.0
(
Light Side
)
Our profit margins are up 5 fold (V 2 0)
by
brad eier
(
swccguy
)
This deck is a light EJP deck based around the Teachers Seattle Grand-Slam one. I've changed some cards due to the local decks and some of the stratigies are different.
4.0
(
Dark Side
)
ROps Control
by
Jeremy LaMere
(
jerome
)
This deck uses Ralltiir Operations along with utility cards to control the game.
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