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Star Wars CCG
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CCGs
2000-03-24 SW:CCG Decks
Y/M/D/id
4.0
(
Light Side
)
Simple yet Deadly - M+T testing to 2
by
Brad Vogel
(
Uncle Chall
)
A MWYHL deck which tests until test 2 and then uses typical M+T beatdown to kill the opponent aided by the benefits of the objective and some cool tech as well.
3.5
(
Dark Side
)
Vader s Court
by
Chris Moore
(
Lt Cabbage
)
The deck aims to get a quick presence in space by getting ships out the reserve deck. Undercover spies hinder the opponent's ground drains.
4.0
(
Dark Side
)
Hunt Down Done Differently
by
Steve Kuperman
(
Crazy Hermit
)
A Hunt Down And Destroy The Jedi deck that relies more on smart playing than on simple beatdown.
4.5
(
Light Side
)
Matt s You Ain t Activating Jack Deck
by
Matt Lush
(
Old Skooler
)
Using the classic Throne Room Jump, and an ridiculous number of Revolutions, this Choke Deck can take down pretty much anything.
3.5
(
Light Side
)
Here us ROOOOAAAAAAAARRRRRRR
by
Daniel Nelson
(
Corp Drazin
)
This deck isn't about ewoks. No really. No really. :)
4.5
(
Light Side
)
A profit for you
by
Alan Sagan
(
Serpent
)
A profit deck. Never played one in a tourney yet,but i have extensively playtested it againstone (only one) friend. Has good activation, decent amountof characters, lots of power, decent destiny,seems prepared. Rip it apart
4.0
(
Light Side
)
Direct Damage II
by
Alan Finch
(
Curse
)
This deck seeks to do damage to your opponent directly. Not through normal means such as force drains and the like which can easily be cancelled or modified. This is a well tested WINNING deck.
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