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2000-08-06 SW:CCG Decks
Y/M/D/id
4.5
(
Dark Side
)
Endor Ops And Biker Scouts A New Power
by
Derek Tessier
(
UnknownGlyph
)
Uses some very useful effects from Death Star 2 to enhance the endor ops with biker scouts. Drain on endor is the name of the game.
4.0
(
Light Side
)
Stimmed Jim s Hidden Base Uprising
by
Jim Li
(
Stimmed Jim
)
Force denial with Strike Planning, this deck will beat rops most of the time, an older version of this went 3-0 at Bespin Regionals.
2.5
(
Light Side
)
my playtest Hidden Base Deck
by
James Eby
(
eby
)
lots of weapons to deal with capital starships and bounty hunter ships
4.0
(
Dark Side
)
Brake Stuff
by
Christoffer Niska
(
Thedit
)
A SYCFA TIE Interceptor deck, fast, effective, powerful and a real opponent.
4.5
(
Dark Side
)
Big Time Activation = Big Time BEAT DOWN
by
Michael Sorrell
(
choker
)
This deck has huge drains, huge activation, and huge ships. Who ever though Endor Operations could ever be abused like this???
4.0
(
Light Side
)
Endor Throne Room Pinata Party
by
Hartman Andersen
(
Moff Hart
)
Lot's o' food, folks, & fun. Fun deck too.
4.5
(
Dark Side
)
Palpy oversees Ralltiir Personally
by
Dan Grover
(
StaticX
)
Standard ROPs deck, post-DSII. Uses DBs for massive generation.
4.5
(
Light Side
)
The McSkywalker V1 0
by
Scott Carver
(
Darson
)
Remember MWYHL decks that tested to JT #2 for the bonuses? This deck opens a new chapter in Jedi Test decks.
4.5
(
Dark Side
)
The Emperor s Love Machine (Or Why Lee Edwards is No Longer 1 057 in the World)
by
Lee Edwards
(
Terron
)
Mike, Dan, and I tweaked this deck the night before Regionals, and I think it's in its prime right now. Capable of beating both ground and space in their arenas.
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