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Star Wars CCG
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2000-03-13 SW:CCG Decks
Y/M/D/id
4.0
(
Light Side
)
Boom Stick
by
TJ Holman
(
Techmaster
)
Monks are the only thing worth playing. They stop big coward. combined with hit and runs tactics, monks are key.
4.0
(
Light Side
)
Mains workin like a good team should
by
Alex Warshow
(
cmykjr
)
Profit deck that allows your characters to spread out on Tatooine due to the many battle avoiding cards then battles and unleashes mass amounts of destiny with teamwork cards.
4.0
(
Light Side
)
Yet Another Of Those Profit Decks
by
Steve Kuperman
(
Crazy Hermit
)
Major beatdown, major beatdown, major beatdown. Need I say more?
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